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Die Hard Trilogy (PC)

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GameSpot editors' review

  • Reviewed on: 03/11/1997
  • Updated on: 05/01/2000
  • Released on: 12/31/1996
  • Originally published on GameSpot: Die Hard Trilogy (PC) Review

There's no doubt about it: Fox Interactive's Die Hard Trilogy is an awesome game concept. Based on the trilogy of Bruce Willis films, the game's point-blank, lead-in-the-gut action has graced the circuitry of both PlayStation and Saturn consoles. Now John McClane has his sights aimed at the PC.

As in the console version, Die Hard Trilogy is a three game package, each game corresponding to one of the do-or-die situations McClane encounters in the films. During part one, you follow McClane in an over-the-shoulder shoot-out through the executive suites of the periled Nakatomi building. As villains fire automatic weapons at you and shriek Deutsch-accented taunts ("Don't let him get away!" "Die Yankee!"), you lob grenades at them and watch them blow up into bloody hamburger. And it only gets bloodier.

Game two is a first-person rail-shooter (a la Virtua Cop) that leads you on a thug-crusade through Dulles Airport. Again, hundreds of bad guys are felled by your handgun, rocket-launcher, or whichever other anti-thug device you may pick up. Your aim is to eliminate bad guys, but anything else that enters your line of fire - asbestos ceiling squares, TV monitors, large sheets of window glass - can all be knocked down or demolished. Sickos be alerted: This also means police and civilians alike can "accidentally" take a bullet. If McClane slips up like this, we hear his touching, albeit brief, eulogy: "Sorry, pal."

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Die Hard Trilogy (PC)