"too much dialog and not enough action"0.5 starson by fourthrocker
Pros: The pre-set group member AI is a cool feature but you can't have it work for whatever character you control unfortunately.
Cons: Not a sandbox game, automatic travel from area to area. Quests generally give no indication of where to go, names of quests don't match the areas on the map where they are either. Combat system forces you to pause constantly while you set up actions.
Summary: I don't like RPG's that have no world, I play for escape, immersion and action. This game provides none of that for me. Between no world to explore and a frustrating quest system that not only gives you no direction on where to go to complete a quest but gives quests that require other quests you haven't even gotten yet to be completed first, I was extremely disappointed and constantly frustrated with this type of game. If you want to play an RPG that has a massive amount of conversation this is it, myself when I want this much story I read a book. If you like a little action with your story this is the game, if you like a little story with your action this will definitely disappoint. If you have played some of Bioware's previous RPG's you will know what this one is like.
I started as a mage and the spells available seemed extremely limited and weak. Very little mana so I couldn't cast more than a few times in each encounter. Pausing in combat is a must and destroys immersion. Taking control of a character immediately negates his automatic actions so you can't have all the characters in the group follow the preset AI which is a good feature if it worked for everyone.
Bottom line, if you liked Myst you might like this quest system, if you like turn based combat you might like this combat system. I will probably never finish this game.
FYI games I like: Final Fantasy, Demon's Souls, Gothic, World of Warcraft, Dungeons and Dragons Online