GameSpot editors' review
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CNET editors' rating:
stars
Mediocre
Detailed editors' rating
- Reviewed on: 09/05/2001
- Updated on: 05/17/2006
- Released on: 08/13/2001
- Originally published on GameSpot: Dragonriders: Chronicles of Pern (PC) Review
Anne McCaffrey's Pern novels would seem to be the perfect inspiration for a good game. The series spans a dozen books featuring warriors who ride dragons and fight against a terrifying parasite that falls from the sky. But Ubi Soft's Dragonriders: Chronicles of Pern is not a good game. It takes the primary elements of the Pern novels and uses them to fashion a run-of-the-mill adventure game that offers very little actual adventure and too many frustrating mechanical issues. And as in many other disappointing adventure games, you are supposed to be a great hero, but you do little more than perform menial tasks.
The basic societal structure of Pern provides the background for Dragonriders but not the substance. You play as D'Kor, rider of a bronze dragon. The Dragonriders have a sort of caste system, based on what color dragon you ride (they also have names like S'lon, F'ben, and V'hul, while nonriders tend to have names like Jim, Tom, and Kevan). The game does a poor job of giving any contextual explanations for Pern's strange society, though there is a large library of information available for players who don't have the necessary background to understand what people are talking about. Still, those who haven't read the books will likely feel lost at times.
When Dragonriders begins, the Weyrwoman of Fort Weyr has died. This is apparently a bad thing. D'Kor must help search for a replacement. There is some discord among the riders as to how the next Weyrwoman should be selected, and this leads to treachery. There is also a plague afflicting the people of Pern. Over the course of the game, you must investigate the source of the plague (consistently described as a "virus," which seems pretty advanced for a society pitched in scientific darkness), seek out treachery in your ranks, and help find candidates for the new Weyrwoman.
It all sounds very epic, but it isn't. In reality, your tasks will be much less dignified. Here's an example of one of Dragonriders' puzzles, which tend to be fancified by the fact that the game calls them "quests." A miner asks you to find his pickax. You walk to the next screen, and his pickax is propped up against some rocks. You grab it, and return it to him. Quest complete. You'll also help find ingredients for a meal, capture bugs for a young girl's collection, find a lost toy, and pull sheets off of statues. It's as if someone made a Lord of the Rings game in which Frodo must search the four corners of Middle Earth for collectible bottlecaps. Or a game that has Elric using Stormbringer to make fruit salad.
Dragonriders attempts to add some role-playing and action elements. For the former, you have a few key character statistics that improve as you progress. These have little impact on how the game plays and instead simply act as keys to open new quests. Certain characters won't talk to you, and certain areas can't be accessed, until your reputation or knowledge is high enough. And some quests can't be completed until your strength is high enough. Otherwise, the stats are meaningless.
The action sections of the game are bad. The simple combat system requires no skill--you simply hold down the space bar and bang the up arrow. Even when the combat is difficult, it isn't challenging. The game also includes some jumping puzzles, but they aren't really puzzles because there is no way to fail. These situations require nothing more than pressing the space bar when you see the jump icon, which triggers a cinematic of D'Kor making the jump.
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