GameSpot editors' review
-
CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 06/20/2005
- Updated on: 06/21/2005
- Released on: 05/18/2005
- Originally published on GameSpot: Fate (PC) Review
Though Diablo-style hack-and-slash role-playing games have proliferated on video game consoles these past few years, for whatever reason, they've been scarcer on the PC. That being the case, if you've been hankering for a good old-fashioned monster-and-treasure-filled dungeon crawl lately, you should check out Fate. It's a fully 3D action RPG that's like a combination of Diablo and its sequel, but with better graphics. It's got a storybook, family-friendly look and feel to it, and it's shamelessly derivative of Blizzard's definitive action RPG series. But these qualities--along with its budget price--turn out to be a big part of the draw.

Fate is a Diablo knockoff with a heart of gold...or something. Look, just try it. It's good.
Diablo is probably one of the most influential games of the past 10 years, and its influence on Fate isn't subtle. In fact, of all the games that have used Diablo as a template, Fate is one of the most blatant in its attempts to directly reassemble Diablo's unique combination of qualities. Fate sports similar gameplay, a similar structure, a similar interface, and any number of other parts that could easily be traced back to Blizzard's series. Even some very specific details, like some of the sound effects, seem like they came straight from Diablo. The main difference between the two is that Fate has no multiplayer mode. But it's not just a straight rip-off, as Fate features a number of clever innovations within the scope of this style of gaming.
We'll get to those in a second. In Fate, you play as a boy or a girl who ventures into the town of Grove, along with his or her pet dog or cat. Grove is a quaint, little down that happens to sit right next to an ominous dungeon gate. The dungeon, sure enough, consists of dozens of increasingly challenging, randomly generated mazelike floors, each teeming with monsters and littered with treasure. The structure of the game is simple: You go into the dungeon and fight your way deeper and deeper into it, earning experience and loot as you go. Your motivation to press on will often come from townspeople challenging you to accomplish certain quests, which typically involve whacking a boss monster in part of the dungeon that's just one or two floors deeper than wherever you left off. Sometimes you'll teleport back to town (by means of town portal spells--what else?) to buy and sell stuff and to deliver the good news of your missions accomplished. However, Fate mostly takes place in the dungeon.
Though dungeon-crawling invariably requires some wandering around, it's the combat that's typically the interesting part. Combat in Fate, much like in Diablo, is pretty straightforward, but it looks great, has a solid feel to it, and is therefore quite satisfying. You see an enemy, and you click on it to attack using either ranged or melee weapons. If your character has damage-dealing spells equipped, you can also blast your foes that way. Enemies come in all shapes and sizes, and they may have different resistances or special abilities of their own. So you shouldn't expect to rely on just one set of tactics to get the job done. Still, combat is basically a slugfest, so be sure to pack plenty of health potions, or mana potions if you're a caster. Expect to square off against virtually every fantasy monster mainstay you can think of, from slimes to vampires to orcs. In turn, many of them will drop useful (or at least valuable) magic items when defeated. So not only can it be fun to look forward to whatever dangers are in store next, but also it's exciting to find that perfect new weapon or armor piece to round out your abilities. Between that and the quest system, Fate does a fine job of always tempting you with some other carrot on a stick.

A canine or feline companion will keep you company as you delve deeper into the multistory dungeon.
As for the differences between Fate and Diablo, for one thing, Fate doesn't let you choose between different character classes. Instead, you're free to develop your character however you see fit, by bolstering his or her armed combat or magic skills or by whatever combination you like. This system is perhaps a little intimidating for what's otherwise a breezy game, since right off the bat, there are so many places where you could be spending the small number of skill points you gain per level. And as tempting as it may be to spread your skill points across all the different skills that sound interesting, you're probably better off specializing in a small number of compatible abilities--for example, swordfighting and critical strike or spellcasting and attack magic. If you spread your points too far and wide, you'll probably just end up feeling like you're stuck with a weak character. Still, this open-ended system ultimately works well, and the experience of playing a fighter-type character is indeed quite different from playing as a caster. For what it's worth, magic-oriented characters are probably the most interesting, since you can have up to a dozen different spells mapped to your function keys. So you can be summoning creatures to aid you while raining fire and lighting down on your foes. Meanwhile, a fighter character is limited to whaling on his opponents with a weapon.
Continue readingMost helpful user reviews
-
Average user rating:
0 stars
Not yet available
Back to product review - My rating: 0 stars Write review
-
Showing 2 of 2 user reviews
-
1 out of 1 people found this helpful
"Humor, silly hats, loot, monsters, and a faithful pet...I love it"
- See all 2 user reviews Write review


