Stuck in a racing game rut? Tired of the mindless repetition of running endless laps in a series of consistently uninteresting cars? Sick of boring physics engines, minimal damage models, and brain-dead artificial intelligence? Then don't even think about picking up Ford Bold Moves Street Racing, which, despite its stabs at novel racing mechanics, is a subpar racing game that packages all of the above problems into a tidy, second-rate, officially licensed package.
Ford Bold Moves Street Racing is neither bold, nor street, and it's just barely racing. We'll give it the Ford thing, though.
Let's start with the good news. Devout followers of the Ford brand will likely enjoy the sizable lineup of models that feature the blue oval logo. Older models, such as the 1973 Escort RS 2000 and the 1968 Mustang GT are available, and the lineup continues all the way up through the present day and beyond, with standouts that include the 2004 Mustang GT-R Concept, the 1995 GT90 Concept, and the extremely cool-looking 2007 Shelby Cobra GT500. Cars are arranged in three different performance classes, and some race events in the game will have class requirements that you will have to meet before beginning the race (such as a minimum number of high-performance vehicles). Though there is zero in the way of customization and you can only choose from a handful of team-specific paint jobs, the cars themselves are accurately modeled and look good, both in the showroom screens and on the road.
Beyond the obligatory quick-race and split-screen multiplayer modes (the game does not include online racing on any platform), the main single-player game modes are solo racing and team racing. Solo racing lets you either tackle individual race events or enter one of six championship series (based on car class). When running these solo-mode championship races, you get a real feel for just how boring street racing can be. Unlike in the team-racing mode, where you have to purchase and repair the cars you run in the race events, in solo-mode races, you have access to every car in a particular class. As a result, there's nothing to stop you from choosing the hottest car in the class and simply outmuscling your opponents. Don't feel bad in doing so, however, because the AI in Bold Moves isn't above its own cheap tactics. For example, your opponents will ram into you mercilessly, and the game's physics are poor enough to ensure that you are the one who is going to usually draw the short straw in any collision.
It won't take you long to quickly tire of the solo-racing events in Bold Moves. To keep things fresh, then, the developers have added a team-racing mode that, in theory, is actually pretty cool. In the team-racing mode, you and up to two other AI-controlled cars are part of a team, taking on rival teams in a series of class-based races. Individual positions at the end of a race earn a car points (10 points for first place, eight for second, and so on). The team with the most total points at the end of the race wins, and the team with the most points at the end of the series is the champion. Here, then, it's not necessarily your job to make sure your car comes in first; just that each car on your team is high enough in the running order to earn the most points of any other team in the race.
The team-based concept is OK, but the dumb AI weighs it down.
The twist here is that, at any point in the race, you can take control of any car on your team by pressing the directional pad either up or down. The camera will then shift to the next car in the order, and you'll be able to drive that car and hopefully move it up in the racing order. Then, you can switch to the third car and do the same thing. Team races in Bold Moves are designed to be a series of small events that you micromanage, and you'll quickly figure out how best to exploit the system to win races. One final addition to the team-racing formula here is the ability to issue orders to any teammate you aren't currently controlling. Orders include "block" (which will cause your teammate to get in the way and slow down opposing cars) and "draft" (by cutting in front of you, your teammate will give you a boost of drafting speed, which you can use to overtake opponent cars). With some planning and careful positioning, you can pull off more-advanced maneuvers, such as double or triple drafts and more-complicated blocks.