GameSpot editors' review
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CNET editors' rating:
stars
Good
Detailed editors' rating
- Reviewed on: 08/22/1997
- Updated on: 05/01/2000
- Released on: 06/30/1997
- Originally published on GameSpot: Formula 1 (PC) Review
When looking at racing games, it's important to distinguish between the two schools of racing fanatics who stand on either side of the track. On one side, there are die-hard racing game fanatics who expect a certain level of realism and interaction to be met in their game, choosing only to play those racing sims that offer access to subtle details such as gear-customization, tire camber, and wind velocity. On the other side, there are gamers who will wave a checkered flag at racing games that eschew realism, in favor of a less complicated, more maneuverable vehicle. Psygnosis' Windows 95, 3-D accelerated release of 1995's Formula 1 appeals to the latter.
This new edition of Formula 1 effectively takes advantage of its hardware compliance. On a Monster 3D card, the tracks scroll by like lightning, and the 3-D car models appear as more realistic than ever. Also added are nuances particular to each of the game's 17 international tracks - such as roadside buildings, choppers, and other constructions.
In addition to this new graphical depth is commentary that follows your every move like, "He's forcing his way through!" or "There was definitely contact between the two cars." The depth of aural and visual realism might lead you to the conclusion that Formula 1 offers you an absorbing ride. And, at first, F1 really does provide a butterfly-stirring race experience. But after a few trials of simply accelerating and braking your way through the track, the game begins to run out of gas.
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