The combat system is a bit more shallow than that in previous games, but it's easier to get into.
Even Gothic 3's audio is pretty good. Much of the game's music is subdued but suitably symphonic, and it changes dynamically and appropriately, depending on where your character is and whether you're in battle. The game also has a lot of spoken voice dialogue, and while it isn't great, it mostly gets the job done. The dialogue itself isn't snappy or witty, and the actors' delivery isn't always very enthusiastic, but at least the nameless hero sounds much tougher and his delivery isn't as stilted. Also, there's actually a varied cast of voice actors in this new sequel who try to give appropriate performances, as opposed to the embarrassingly tiny pool of voice talent that stretched itself too thin in the previous games. So no, Gothic 3 doesn't have any crotchety old castle guards warning you about orcs and wizards in a thick Yiddish accent, or any jive-talking pimps trying to draw your attention away from purchasing a rusty battleaxe at the docks.
Unfortunately, just like its predecessors, Gothic 3 was released in a buggy state with some notable technical problems, including a tendency for the game to briefly hiccup between frames of animation, depending on how powerful your computer is. Our upper-midrange system with 1.5GB RAM and a 256MB graphics card experienced only occasional frame rate hitches, while our lower-end system with 512MB of RAM and a 128MB card had noticeably more frame rate issues, especially when trying to render new areas. And like the previous games in the series, Gothic 3 still has issues with polygon clipping--you'll still see both enemies and your characters getting "stuck" on geometry in the gameworld, and you'll occasionally see characters clip right through walls, especially when provoked to attack. Also, the game has some issues with character and monster artificial intelligence, particularly when you either gain followers or need to escort characters to safety as part of your quests--a combination of pathfinding issues and getting stuck on geometry often causes your wards to get lost, which means you have to backtrack and go looking for them.
Gothic 3 is also a great-looking game that has detailed character models and interior environments and beautiful outdoor vistas, especially if you have a higher-end computer system and can get away with turning the game's graphics settings up. The game's good-looking graphics go a long way toward making the game seem like an epic adventure in a huge, sprawling world, even if the flat dialogue and issues with characters getting stuck on things sometimes detracts from it.
You'll find plenty of quests and new areas to explore in the game.
All things considered, it's unfortunate that the game shipped with its technical problems, and that it shipped in the same year as The Elder Scrolls IV: Oblivion, since it's almost impossible to avoid comparing the two. Gothic 3 doesn't have Oblivion's huge breadth and might not look quite as impressive just because of that difference in scale, but it does offer a fairly well put-together story in its set of linked quests, as well as plenty of freedom to roam. To enjoy the game, you'll need a high-end computer, time and patience, and tolerance for a brisk challenge--but if you have all these things, Gothic 3 could be what you're looking for.