GameSpot editors' review
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CNET editors' rating:
stars
Outstanding
Detailed editors' rating
- Reviewed on: 08/15/1996
- Updated on: 05/01/2000
- Released on: 06/30/1996
- Originally published on GameSpot: Grand Prix II (PC) Review
Almost a year after MicroProse posted the first tantalizing screen shots, Grand Prix II has finally arrived - and it turns out that it was worth the wait. From the exceptional graphics to the innovative driving model, Grand Prix II sets new standards in almost every category.
Until now, racing games on the PC have come in two distinct flavors: arcade-style racers that provide a quick dose of adrenaline, and serious racing simulations that provide a deeper (though less exciting) experience. Grand Prix II shatters these traditional barriers by providing seven adjustable "driving aids" that affect the difficulty and the complexity of gameplay. These aids range from the traditional automatic transmission to more exotic aids like braking assistance and automatic steering. The result is that Grand Prix II performs like an arcade racer when all the driving aids are switched on, and a deadly serious simulation when switched off.
For those that dare to opt for the full realism, Grand Prix II contains a driving model so complex that it would make the folks at Papyrus blush. Not only are the cars quick and nimble, but Grand Prix II is the first racing game to accurately simulate motion in all three axes. In other words, if you hit a bump at 200mph, you literally become airborne! This not only makes the cars handle more realistically, but crashes now take on a whole new dimension as you twist and gyrate through the air. To complement the excellent physical model, MicroProse has included a fully functioning garage and 16 painstakingly reproduced tracks. These features all add up to make Grand Prix II one of the most realistic racing simulations on the market today.
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