So Deathly Hallows Part 2 isn't for Harry Potter fans--but it isn't for shooter fans, either. You shoot the same nameless generic enemies time and again, and then you move down a narrow path so you can take some cover and shoot more clones. You occasionally break free of this predictability, only to find yourself having even less fun than before. Perhaps the aforementioned sniping section might have provided a brief spot of variety, but once you finish sniping one set of baddies, you're directed to another group--and then another. Even more boring is your trek into the chamber of secrets where, as Hermione, you shoot spiders while Ron takes his sweet time opening more doors. Most of this level doesn't involve shooting, however; you just follow Ron through dark caverns. The bright eyes peering through the darkness are a nice touch, but while this level might have been meant to create tension, the only emotion it generates is boredom. There's an early moment in which the trio rescues a fire-breathing beast, and you might get momentarily excited by the possibility of taking to the skies. But no. The most interesting possibilities are confined to cutscenes, while you carry out all the drudgery with your gun-wand.
Amid the tedium are some bright sparks worth celebrating. One is a battle between McGonagall and a hulking giant, in which you use your impedimenta homing missiles to knock the big guy off balance while fending off teleporting death eaters. You can't cast the same spell too many times in a row because doing so leads to inaccurate aiming. Thus, you must stave off these meanies by switching between spells. The giant battle is fun because it demands such switching, and it even requires you to use the protego shield to protect yourself from boulders the giant flings. A few sequences have you sprinting toward the camera as you fend off an oncoming apparition or destroying flaming debris as it hurdles toward you. These sequences are done well because they convey something the rest of the game lacks: a sense of urgency. Even on its hardest difficulty (unlocked after you finish the game), Deathly Hallows Part 2 isn't challenging, though you could suffer one or two cheap deaths when, for example, Ron stands between you and the only available cover spot and refuses to budge. Or you may perhaps find yourself in a poorly designed sequence in which a narrow doorway into a room loaded with enemies acts as a frustrating chokepoint.
In the novel, Amycus Carrow was the victim of the cruciatus curse. In the game, you bring him down with your pea-shooter wand.
Harry Potter and the Deathly Hallows Part 2 is over in three and a half hours or so, though the short play time is at least somewhat mitigated by the budget price. Unfortunately, the price doesn't alleviate the bugs you could run into, such as onscreen prompts that should be temporary but instead remain in the middle of your screen, or spiders that vanish before your very eyes. You can replay story missions on their own or as timed challenges. But these missions don't make for very good challenges, and there are no online leaderboards, so you have no way of comparing your times to those of others. After you finish, you're treated to a montage of gameplay moments from the prior Harry Potter games, which serves not to inspire fond memories, but only to remind you just how much potential was squandered in a series of games that never lived up to their inspirations.