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- Reviewed on: 10/21/2002
- Updated on: 10/22/2002
- Released on: 09/07/2002
- Originally published on GameSpot: Hoyle Card Games (PC) Review
Prolific British author and strategist Edmond Hoyle penned a variety of gaming handbooks and guides before his death in 1769 and has since become immortalized through the publication of a number of According to Hoyle playing card rule books. His name is further celebrated in Sierra's latest PC card game compendium, Hoyle Card Games. In the new game, Sierra once again offers a bevy of popular card games but doesn't appreciably advance the series beyond the previous game, Hoyle Card Games 2002. Although it should please those who haven't dabbled in computer-based card games, Hoyle Card Games simply may not offer enough innovation to satisfy returning customers.

Hoyle Card Games offers a total of 18 different games.
Like its immediate predecessor, Hoyle Card Games presents a total of 18 unique card games, including heavyweights such as bridge, cribbage, canasta, and poker and lighter fare such as old maid, crazy eights, go fish, and war. The program is easy to use, featuring a single convenient interface from which all the games may be selected and, surprisingly, very few user-selectable rule variations. In fact, serious card sharks may be disappointed to learn that the only sort of poker available is five-card draw and the only rummy available is gin.
The game does offer three levels of difficulty and a variety of artificially intelligent, speaking opponents. Indeed, one of the few intrinsic differences between this year's version and Hoyle Card Games 2002 is its AI player roster. Now, apart from returnees such as ol' Jasper, Harley the bear, and Marvin the tyrannosaurus rex, you can also select newcomers such as Tony the firefighter and Chloe the fitness trainer. Unfortunately, even though these characters have 8,500 distinct verbal expressions, very few of them can be considered witty or interesting. Furthermore, even with 8,500 individual phrases at their disposal, your AI card club will start to sound repetitive after the first hour or so. Ultimately, you'll probably reduce or disable the game's speech simply to increase the pace.
Hoyle Card Games' gameplay interfaces are clean, concise, and often colorful, yet still very much two-dimensional. Rather than sitting around a table with your playing partners, you see only an assortment of minimally animated headshots, each positioned strategically across the screen. AI players occasionally blink their eyes, adjust their makeup or perform some other quick action, yet your own image remains perfectly still from beginning to end. The game does have a few peripheral animations to break up the otherwise static card games, like the lively little minnows that cavort across the go fish interface, but the game is definitely no graphical powerhouse, and you certainly couldn't call it dynamic.
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