Enemy AI is weak. Soldiers often have no reaction to the exploding heads of people standing right next to them. In a game almost exclusively focused on long-distance sniping, this is a real problem since it tends to make the majority of your targets sitting ducks. The marine spotter who accompanies you throughout the entire game isn't a very good soldier either. Though he's armed, he's not much use in a fight. He'll fire off a few rounds, but generally he won't hit anything. He mainly acts as a sort of traveling minstrel, providing periodic exposition about your next task. On the plus side, he's much less fragile than he was in the original Marine Sharpshooter, which is a good thing since the game ends if he dies. In fact, you'll often find him exchanging ineffective gunfire with an enemy while the two of them stand straight up three feet away from each other.
Pistol hunting in the game's best level.
For what it's worth, the voice acting isn't too bad, though the rest of the sound audio is pretty weak. And the idea of a game in which you're armed only with a pistol and sniper rifle is a good one. In fact, the game's second mission, a battle through the streets of Burundi's capital city, is sporadically exciting. It takes place during the day, the enemies seem a little smarter, and the urban architecture with its large open streets bordered by lots of nooks and alleys complements the methodical sniping style of gameplay.
No multiplayer modes are included, so there isn't any reason to play Marine Sharpshooter II again once you've finished the single-player campaign. Actually, there isn't much reason to continue playing once you've finished the second, kind-of-good mission. And honestly, there isn't much reason to even do that. Still, there's a germ of a good idea here. Maybe Jarhead will nail it in the next installment.