Version: 2008
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Medieval II: Total War (PC)

Hints & cheats

  • for Medieval II: Total War (PC)
  • Reviewed by: Jason Ocampo
  • Review date: 11/14/06
  • Release date: 11/13/06

Codes

    Adding Units to Stacks

    Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

  • Code Result
  • rogan Elephant Artillery
  • vindaloo Elephant Rocketeer
  • george Mercenary Monster Ribault
  • madras Elephants
  • houston Mercenary Rocket Launcher
  • istanbul Mercenary Monster Bombard
  • Console codes

    Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

  • Code Result
  • add_money "amount" Gives you the specific amount of gold.
  • auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
  • give_trait this "trait" "level number" Allows you to give any trait your faction can have to a specific general.
  • process_cq "settlement name" Anything in the city's building queue will be built automatically.
  • add_population "settlement name" "amount" Allows you to give a city more population automatically.
  • toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
  • move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords
  • show_cursorstat Shows coordinates under mousecursor in format x,y
  • character_reset Allows a character to move again. Does not always work
  • Create a Unit

    Use the console to enter the following

    create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"


    Example -

    creat_unit "London" Longbowmen 2 9 3 3

    ^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

  • Code Result
  • create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Creates Unit at any settlement/general you like
  • Detailed Codes for Several Console Commands

    Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

    give_trait this TRAITNAME #

    Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

  • Code Result
  • GoodCommander 5 Increases command skill.
  • GoodInfantryGeneral 1 Increases command skill (situational)
  • GoodCavalryGeneral 1 Increases command skill (situational)
  • GoodAmbusher 5 Increases command skill (situational)
  • GoodAttacker 5 Increases command skill (situational)
  • GoodDefender 5 Increases command skill (situational)
  • GoodAdministrator 3 Increased Law, Trade Income
  • Intelligent 3 Increased Command, Income
  • VictorVirtue 3 Increases Chivalry
  • PublicFaith 4 Increases Piety
  • BattleChivalry 5 Increases Chivalry
  • NaturalMilitarySkill 3 Increases Command
  • Energetic 3 Increases Movement Points
  • HaleAndHearty 3 More kids, increased general's hitpoints
  • PoliticsSkill 3 - loyalty, + authority
  • MathematicsSkill 3 Increased Income
  • FathersLegacy 3 Increases Authority
  • GoodTrader 3 Increased Trade Income
  • GoodMiner 3 Increased Mining Income
  • HighPersonalSecurity 3 Increases Peraonal Security
  • BattleDread 4 Increases Dread
  • Loyal 3 +Chivalry,Loyalty
  • Brave 3 +morale
  • Adding Ancillaries to Generals

    As mentioned above, enter the console with the ~ key.

    This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

    give_ancillary this ANCILLARYNAME

    Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

  • Code Result
  • brilliant_inventor +30 build points, +1 farming, 20% bonus on mining income
  • bard Adds Morale, Popularity
  • drillmaster +25% movement, unit recruitment discounted
  • apothecary Have more kids.
  • doctor Have more kids, improves casualty recovery chance.
  • scribe_ancillary Adds Authority, Income Bonuses
  • mentor Increases Command
  • foodtaster Increases Personal Security
  • tutor Increases Piety, Trade Income
  • bodyguard Increases Peraonal Security, Decreases Popularity
  • swordbearer Increases Hit Points, Personal Security
  • shieldbearer Increases Hit Points, Lowers Morale
  • Giving Ancillaries and Traits to Apies/Assassins

    As mentioned above, enter the console with the ~ key.

    This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

    give_ancillary this ANCILLARYNAME

    Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

    NOTE: For the ones marked "TRAIT", use the command:

    give_trait this TRAITNAME #

    instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

  • Code Result
  • dancer +2 to agent's skill
  • catamite +1 to agent's skill
  • courtesan +1 to agent's skill
  • pickpocket +1 to agent's skill
  • GoodSpy 5 TRAIT +1-5 to spy's skill
  • GoodAssassin 5 TRAIT +1-5 to assassin's skill
  • GoodSaboteur 3 TRAIT +1-3 to assassin's saboteur skill

Unlockables

    Unlock all factions

    Find this directory:
    Medieval II Total War\data\world\maps\campaign\imperial_campaign

    Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.

    You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

    Remember to make BACKUPS before you are editing the game files!!!!

  • Code Result
  • Find this directory:
    Medieval II Total War\data\world\maps\campaign\imperial_campaign

    Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.

    You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

    Remember to make BACKUPS before you are editing the game files!!!! Unlock all factions

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