GameSpot editors' review
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CNET editors' rating:
stars
Poor
Detailed editors' rating
- Reviewed on: 12/12/2001
- Updated on: 05/17/2006
- Released on: 11/14/2001
- Originally published on GameSpot: Monster Truck Rumble (PC) Review
Though there are exceptions, budget-priced games don't stack up well against full-priced games because of their generally lower quality in all aspects of their design. Unfortunately, Monster Truck Rumble only perpetuates this pattern with its uninspired single-player modes, poor course design and graphics, and terrible sound effects.
Monster Truck Rumble offers four single-player modes, including a free run, circuit race, wreck 'n' crush, and lance race. The free run mode doesn't include any objectives, so you're free to roam around any course to take a look at the monochromatic terrain, as well as the animals, which look and act as though they're made out of Styrofoam. In the circuit race mode, you'll choose from any four of the six courses available (the remaining two are lane race tracks only) and race through checkpoints scattered around the area. The wreck 'n' crush mode hides a series of small car piles around the circuit-style courses, and the truck that wrecks the most cars within the given time period wins the mode. Lastly, the lane race is a basic track race in an enclosed area filled with various obstacles and a few tight turns. Three of the four modes that involve competition actually use a helpful radar system, indicating the location of checkpoints, car piles, and opponents. There is also a damage meter that indicates the amount of damage your truck has sustained before it's completely wrecked. Monster Truck Rumble offers no championship-style mode that rewards you for a good race, so when a race ends, the main menu screen reappears. There's nothing particularly wrong with any of the available modes of play--it's the fact that other aspects of the game are so poor that it makes these other modes suffer.
Monster Truck Rumble's visuals are one of its weakest points. For somewhat obvious reasons, the developers based courses on areas such as the Mojave Desert and other similarly desolate locales, but regardless of the course name, they all pretty much look the same. Granted, one course may have a canyon area while another may have a small farmhouse or a set of train tracks that lead to nowhere, but they all use the same brown textures, the same Styrofoam objects, and the same general structure. They're so lifeless and unappealing that they make the game feel like a chore. It's also worth noting that what appear to be buffalo and chickens aren't really animals at all, as they flip and roll through the air like small rocks when they make contact with your truck. Also, special effects, such as rain that happens to be black and headlights that don't actually illuminate the surrounding area, provide further evidence of the general lack of effort put forth to create convincing environments. To top it all off, the fact that there's slowdown at higher resolutions is completely unforgivable considering the simplistic low-polygon 3D models used for the environments and trucks.
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