Version: 2008
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Overlord (PC)

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Overlord starts out strong, and the first few hours offer some light and easy fun as you sweep your horde of minions across the countryside, slaughtering sheep and peasants and pillaging anything that appears even remotely pillageable. There are some RPG trappings to the game, in that you can upgrade or buy new weapons and armor, learn new spells, and increase your capacity for health and mana, as well as the number of minions that you can control at once. Still, the story is pretty linear. You might have more than one quest available to you at a time, but usually you'll find that one of those quests cannot actually be started until you finish another quest. As the shadow you cast over the land continues to grow, you'll face halflings, elves, bloodthirsty unicorns, an undead horde, dwarves, and more. In addition to the all-purpose brown minions you start off with, you'll earn the ability to summon more specialized types of minions. Red minions are fire adept, green minions are impervious to poison and have some minor stealth abilities, and blue minions can travel through water, are strong against magical enemies, and can revive fallen minions.

The game takes its time introducing the different types of minions, and you'll be several hours into the game before the strategy elements of the game start getting complicated. The tightly designed environments of Overlord are very deliberate in their layout, often requiring you to direct a single type of minion. It's not difficult to alternate between controlling one type of minion and another when you're not under the gun, but there are certainly moments where it'll feel like you're struggling against the controls as you're juggling multiple groups of minions and trying to issue a series of specific commands. Luckily it's not hard to toggle the camera from a behind-the-back third-person perspective to a pulled-back overhead perspective, both of which prove useful in different situations. It's certainly satisfying when you're able to get past one of the game's involved boss fights, even if it's partially out of relief that you won't have to deal with that again.

As much as the game likes to cast your character as a ruthless and malevolent overlord who cares for nothing but power and chaos, your capacity for true, genuine evil feels a little limited. Motivations aside, the nature of the quests you take on aren't that different from what a high-fantasy hero would be up to. Yes, you can choose whether certain characters live or die, and there are situations that can be resolved with varying degrees of bloodshed, but the choices you make have little impact on the course of the game. Good and evil are subjective concepts, and if there are no real negative consequences, there's no way to determine if your actions qualify.

Overlord is an enjoyably mischievous experience that blends real-time strategy and RPG elements to unique ends. The satisfaction of running amok with your legion of wickedly enthusiastic minions is what makes Overlord worth playing, and it's plenty compensation for controls that you'll occasionally struggle against and the limitations on just how evil you can really be.

Editor's note 06/28/07: GameSpot learned after this review was originally posted that the version of Overlord for the PC sent to us by Codemasters for review purposes was not actually the final version of the game. After testing the retail version of the game, we found that certain statements in the original review regarding the camera control were not accurate. The review was then updated and the score adjusted accordingly. GameSpot regrets the error.

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Overlord (PC)