GameSpot editors' review
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CNET editors' rating:
stars
Very good
Detailed editors' rating
- Reviewed on: 06/23/1998
- Updated on: 05/05/2000
- Released on: 05/31/1998
- Originally published on GameSpot: Redneck Rampage Rides Again (PC) Review
In this age of ultra-fancy 3D graphics, it's hard to imagine a major publisher like Interplay releasing a first-person shooter that doesn't feature any 3D support at all. But that's just what it did for Redneck Rampage Rides Again - and I'll be danged if it ain't more fun than the original.
No matter how much you like games based on the Build engine, like Blood, Duke Nukem, or Shadow Warrior, there's no denying it's getting long in the tooth. But it's impressive what Xatrix managed to do with that "old" engine. I'll be the first to admit that Redneck Rampage Rides Again's graphics don't compare to the purty stuff you see in games like Quake II, Hexen II, or Unreal. Still, it don't take a nuclear physicist to decide whether a game looks good or not - and for a game without 3D support, Redneck Rampage Rides Again looks pretty durn good.
3D purists might whine there's a lot of "pseudo-3D" here, and they've probably got a point. But even they'll have to fess up and admit that there's some impressive stuff here, especially when the action takes you indoors: Beams, girders, staircases, and other objects look so good you feel like you could run into 'em and stub your toe (well, at least until you get really close and start getting a bad case of pixelitis, that is).
But I'm gettin' ahead of myself. After all, some of you might not have a clue what Redneck Rampage Rides Again is all about, so here's the skinny for those of you who've been running from the IRS or living in a cave for the last year. Redneck Rampage Rides Again is the youngun of Redneck Rampage, a game that slapped you into the brogans of Leonard, a hard-workin' fella who ain't got a problem with loading up his shotgun and kickin' some ass to save his hometown of Hickston, Arkansas, from illegal aliens - and we ain't talking about the kind that wade across the Rio Grande, either. These are space critters, and they were making clones of all the locals to do their dirty work.
After Redneck Rampage and the Suckin' Grits on Route 66 add-on, Leonard and his good buddy Bubba probably thought they'd seen the end of them ETs - you would too, after being in a full-blown game and an add-on pack - but as they say in Hickston, they wuz wrong. Leonard and Bubba managed to hijack one of them fancy flying disks, but just when they thought they had it made, it took a nosedive into the desert in one of them states west of Texas. When the game opens, you (well, it's actually Leonard) are trying your dangdest to get back to the garden spot that is Hickston.
Along the way you square off against vicious jackalopes (rabbits with antlers), rabid pit bulls, clone bikers who've watched Blue Velvet one too many times ("Don't look at me!"), cheerleaders chucking dynamite batons, and a pack of other critters ranging from placid pigs to scary skeeters.
If you don't spend any time with it, Redneck Rampage Rides Again might seem skimpy for a sequel: There's only a handful of new weapons and enemies, and it still uses the clumsy multiplayer mode of the original (which means everyone's gotta start at the same time and, as of the publishing of this review, there's no gaming network that supports it). But the pleasure here's in the details, friends - and the best are the new insult lines the enemies spout.
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