GameSpot editors' review
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CNET editors' rating:
stars
Mediocre
Detailed editors' rating
- Reviewed on: 09/19/1996
- Updated on: 05/05/2000
- Released on: 07/31/1996
- Originally published on GameSpot: Return Fire (PC) Review
When no fewer than four companies have their mitts all over a game as slight as Return Fire, you know there must be problems. Indeed, several things just don't come together in this arcade answer to Warcraft and Command & Conquer, proving that what succeeds on the platform market might not necessarily work for the PC. Return Fire was a sure-fire hit on 3D0 and PlayStation, with Next Generation Magazine crowing: "Not since Herzog Zwei on the Genesis has there been a two-player action strategy game of this caliber for a console system."
Well, there have been plenty for the PC, and I'm not impressed.
Return Fire starts out okay, looking like a dumbed-down, arcadish answer to Command & Conquer, with more action elements than strategy. Each game is a version of capture the flag, with two forces arrayed against each other. We see each scenario (and there are at least 100) from a skewed, top-down view that shows the landscape and terrain features. A small, useless "radar map" is set into a control panel at the bottom of the screen, but provides little information on your environment.
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