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Rocket Jockey (PC)

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You won't be disappointed with this novel new title.

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GameSpot editors' review

  • Reviewed on: 12/05/1996
  • Updated on: 05/05/2000
  • Released on: 10/31/1996
  • Originally published on GameSpot: Rocket Jockey (PC) Review

Rocket Jockey is almost really, really cool, and unlike the majority of almost cool games, Rocket Jockey has the potential to one day attain that lofty status. The basic story:Rocket Science (No, don't get me started, I'll touch on that later) has shipped a fine product, with passable graphics, a cool premise (blazing around on big rockets trying to drag people behind you counts as cool in my book), and the best soundtrack to ever bless a video game (that's five tracks of Dick Dale goodness). All of this is good. On the back of the box (see the company line area of this review) Rocket Science tells us that we can take on our friends with network play. This is also good. The problem arises when you return home with your new purchase to read a small slip of paper hidden inside the box that says, "This is the card I'm supposed to write to calm you down once you find out your Rocket Jockey CD doesn't have LAN connection stuff. But frankly, I'm as PO'ed as you are, because I didn't get mine either." It blabs on a bit here with some further descriptions of what fun you'll be having once you get your multiplayer patch and finishes with, "You can order the stuff by calling 1.888.SegaSoft or you can download it at http://www.segasoft.com/rockjock/patch.html." Okay, this is kind of annoying, but at least you can download the patch right? Wrong. Traveling to the above URL gets you more cute messages and more hype, but no patch. That's why this game received such a low value score, and a reduced gameplay rating as well. Once the patch is available and we get a chance to tackle the multiplayer functions, I'll come back and sort it all out. Maybe.

With the venting out of the way, I do have to admit that even without multiplayer options, Rocket Jockey is a lot of fun to play. In each of the three different modes of play, Rocket Race, Rocket War, and Rocket Ball, you hop on the back of, well, a rocket, and zip around, steering your craft by shooting grapples out of the sides of your craft and attaching them to pillars positioned around the arena. It sounds a lot more confusing than it is, and once you realize that these same steering ropes can be used to grab other players' craft, to grab other players' bodies, and, best of all, to create clotheslines to trash anyone who's following too closely, you'll dedicate the necessary energy to figuring out the controls.

Rocket Race is just as it sounds, a race through various sets of pillars. You can grapple with your enemies if you like, but odds are if you waste a lot of time doing it, you're not going to qualify in the end. Rocket Ball is a lot more fun. In Rocket Ball you attempt to grapple a ball and sling it into your opponent's goal. Very soccerish, and messing with your foes is a great deal more satisfying and rewarding than it is during a race. Finally there's Rocket War, the purest form of the game. You're set down in an arena and given different point scores for doing nasty things to the other guy. Picture the possibilities: using a hook to knock some loser off the back of his rocket; grabbing him as he desperately struggles to get back to it; and, if you're really skilled (and really mean), dragging his bike just a few steps ahead of him while he scampers behind you impotently. As I said in the beginning...cool.

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Rocket Jockey (PC)