Version: 2008
advertisement

S.T.A.L.K.E.R.: Shadow of Chernobyl (PC)

Page 2

S.T.A.L.K.E.R.'s main storyline will take maybe 10 hours to get through if you just pursue it, but there are also plenty of side quests that can consume hours, as well as sheer hours spent on exploration. The side quests are very optional, though, as they usually end with a cash reward, and cash is the one thing that you'll not face a shortage of. There's just nothing worth buying from the vendors in the zone that you already can't get for free with a little exploration.

S.T.A.L.K.E.R.: Shadow of Chernobylscreenshot
The PDA keeps you up to date with all of your quests, though the quest system itself is a bit broken at times.

Much of S.T.A.L.K.E.R.'s story is a bit hard to figure out, thanks to the fact that it's delivered mainly through short journal entries, cryptic cinematic cutscenes, and hard-to-understand Ukrainian and Russian accents. There are also multiple endings, with some that end in failure depending on the choices that you make in the game, so there's plenty of replayability here. However, the quest system itself is a bit broken, as some side quests can't be resolved or they reset after you've accomplished them. We also encountered issues while running the game under Windows Vista, from quick loads not working to the game becoming unstable and crashing. THQ and GSC Game World are working to deliver a patch for some of these issues, but it's a pity that the game shipped with them. Considering that S.T.A.L.K.E.R. was already years overdue, another month or two in testing seems rather paltry, especially to provide support for Windows Vista.

As innovative and revolutionary as S.T.A.L.K.E.R.'s single-player game is, its multiplayer component is surprisingly old fashioned and standard. Multiplayer features the traditional modes, such as deathmatch, team deathmatch, and artifact hunt (basically capture the flag), and the goal is to run around and get as many kills as possible. The action is fast, brutal, and short, and while the multiplayer features the same impressive ballistics modeling of the single-player game, it still feels way too easy to get picked off over and over again by a distant sniper. Multiplayer does have an economy of sorts, as you gain cash for your kills, which you can use when you respawn to purchase different weapons, ammunition, and equipment, but for the most part, there's nothing particularly new here.

Though already dated by a few years, S.T.A.L.K.E.R. still looks good, and its visuals are on par with Half-Life 2. What the game lacks in modern-day graphical pizzazz, it makes up for with intricate detail and immersive atmosphere. There's something to be said for the game's environments, which are infused with a ton of character and detail. It feels like the postapocalyptic landscape it's supposed to be. The countryside of the zone feels rugged and wild, with abandoned towns and compounds littering the landscape. Each locale has its own particular feel to it, so you never feel like the world was made with cookie-cutter building templates. The sense of exploration is marvelous, and it's the little details that make the difference. While you won't need a high-end system to play the game, the sheer size and scope of the world are such that it really helps the frame rate if you do.

The lighting and particle effects are particularly well done. For instance, battles can occur in raging storms, with flashes of lightning briefly illuminating the battlefield. The game's flashlight system also deserves a heaping of praise. The flashlight in S.T.A.L.K.E.R. cuts through the darkness with a realism that's beautiful to behold. It's your most important friend in the dark, but at the same time, it also betrays you, since enemies can see the light from your beam long before you can actually see them. And the flashlight doesn't suffer from the 30-second-battery-life contrivance found in most shooters. How refreshing.

S.T.A.L.K.E.R.: Shadow of Chernobylscreenshot
The graphics engine lack the pizzazz of the latest games, but it still delivers a highly detailed world to explore.

The audio in S.T.A.L.K.E.R. also does an excellent job of immersing you in this world. When you're outside in the zone, the rustling of the wind in the grass, the cry of animals in the distance, and the ominous tick of your Geiger counter are ever present. When you're inside, there's nothing like the howl of a nearby mutant to raise your hackles. Weapon and mechanical sounds are also spot-on, and the crack of assault rifles in the distance lets you know that trouble's ahead. The voice acting is a bit hard to understand, but since the game is set in the Ukraine, that's to be expected. Even the game's broken English (both spoken and written) is a bit charming in this regard.

In spite of its small quirks and bugs, S.T.A.L.K.E.R. is definitely a game that deserves to be played. For first-person shooter fans looking for the next big thing in the genre, it's difficult not to be impressed by the game's unique and evolving world. Meanwhile, fans of role-playing games will appreciate the open-ended nature of the gameplay and being able to explore different paths through the zone. This is a bleak game, but in a good way, as it captures its postapocalyptic setting perfectly. It's also an excellent combination of combat, horror, and exploration.

See more CNET content tagged:
THQ Inc.,
quest,
exploration,
Microsoft Windows Vista,
Microsoft Windows

Where to buy

S.T.A.L.K.E.R.: Shadow of Chernobyl (PC): $9.45
storepricein stock?rating
Amazon.com
$9.45 Yes 5.0 star rating

see prices from 1 store

advertisement
advertisement

Compare prices for S.T.A.L.K.E.R.: Shadow of Chernobyl

Price: $9.45
Amazon.com $9.45

Compare this pc game to:

S.T.A.L.K.E.R.: Shadow of Chernobyl (PC)