GameSpot editors' review
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CNET editors' rating:
stars
Mediocre
Detailed editors' rating
- Reviewed on: 01/09/2004
- Released on: 12/09/2003
- Originally published on GameSpot: Shadowbane: The Rise of Chaos (PC) Review
Massively multiplayer online role-playing games let you play as an adventurer exploring a persistent online world with many other like-minded players. Although some critics would say that they're all too much alike, for better or for worse, Wolfpack's fantasy-themed game Shadowbane is pretty different. It has a clunky interface, it has dated 3D graphics, and it continues to have problems with latency, which occasionally cause the game to slow to a crawl. However, of all the online RPGs, it's also the most supportive of player-versus-player combat, as it lets players' characters readily fight and kill each other. Perhaps as a result, most of the game's relatively small player base consists of hardcore fans that are in it not for slaying dragons and rescuing princesses but for honorably (and dishonorably) dueling against each others' player characters and claiming bragging rights afterward. That's why the new expansion, Rise of Chaos, seems so puzzling. It introduces a new player race, a few new character classes and skills, some high-level monster-hunting areas, and a few miscellaneous improvements, like new graphical weather effects. These are additions that might be attractive to traditional online RPG players who mostly prefer exploration, fighting computer-controlled monsters, and recovering powerful weapons and armor for their characters. However, for Shadowbane's population of player-versus-player aficionados, the expansion doesn't seem to do much, nor does it do enough to compel new players to get into the game.

You can cross Shadowbane's Chaos Gate in Rise of Chaos, but you won't end up seeing many things that fundamentally improve the game.
According to the game's background story, Shadowbane takes place in a postapocalyptic fantasy world that was changed forever by the deeds of heroes and villains long past. None of the story plays a role in the actual game, which lets you create a character by choosing a race, gender, character class, attributes, and skills--much like any other online RPG. Shadowbane lets you start your career as part of a basic profession, and then you can "graduate" to an advanced profession, much like in Mythic's Dark Age of Camelot. You gain levels by fighting monsters, and in Shadowbane you can do so more quickly than in most other online RPGs (which made advancing your character surprisingly enjoyable in the game's early days, when everyone was running out of town to beat on snakes and spiders while chatting).
However, Shadowbane is a more mature game now, and most of its players are interested in fighting each other--though the game has had numerous issues over its life that have perhaps led to its low player population. Shadowbane continues to have intermittent lag problems, as well as an unintuitive point-and-click interface that routinely spawns multiple windows on top of your character and obscures the game's action. Furthermore, while the game lets player organizations build and lay siege to castles, the sieging system continues to have issues. As a result, it's not uncommon to see very few players online, depending on which server you choose. This can occasionally reduce Shadowbane to a simple exercise in monster-bashing.
Continue readingWhere to buy
Shadowbane: The Rise of Chaos (PC):
$4.00
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Inetvideo.com
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