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Silent Hunter (PC)

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Randomly generated campaign missions, realistic settings that have you swearing at your crew, and sounds that place you IN a submarine are the great strengths that set Silent Hunter apart from its competition.

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GameSpot editors' review

  • Reviewed on: 05/30/1996
  • Updated on: 05/01/2000
  • Released on: 02/29/1996
  • Originally published on GameSpot: Silent Hunter (PC) Review

The Silent Service. The phrase conjures up several images: sleek submarines slipping beneath the waves; torpedoes knifing through the water at unsuspecting targets; men silently praying that the next depth charge doesn't find them. SSI manages to capture all of these elements in Silent Hunter, their new World War II submarine simulator.

One item that immediately stands out is the variety of options available to the player. Do you want to play a campaign or single mission? Do you want dud torpedoes enabled or disabled? Do you want your crew to be green, veteran, or elite? Silent Hunter gives you a Realism Panel to select the options that fit your abilities or desires. You can make things as simple or difficult as you like.

Once you've selected a mission, the game places you in the control roomthe "nerve center" of the submarine. From here, you can use the mouse to jump from station to station. SSI cleverly lets you access common controls (navigation, torpedoes) from several different stations to prevent unnecessary navigation; when you do need to check out another station, you can use keyboard shortcuts to jump around the ship quickly. I recommend sticking to easy missions when starting out so you can get comfortable with the control interface.

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Silent Hunter (PC)