GameSpot editors' review
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CNET editors' rating:
stars
Good
Detailed editors' rating
- Reviewed on: 06/29/2001
- Released on: 06/10/2001
- Originally published on GameSpot: Star Trek: Deep Space Nine: Dominion Wars (PC) Review
If it's not one thing, it's another. The curse that haunts Star Trek computer games may or may not have had anything to do with the state of Dominion Wars upon release, but whatever the cause, the game could have stood a few more weeks in the engineering bay. Lockups, crashes, bizarre video effects, saved games that disappear for no reason--all of these issues plagued the game when it hit store shelves. Judging by the list of fixes, the problems with the initial version were even more extensive. Strangely, some users are reporting more problems after the patch (if that's even possible), but for most gamers Dominion Wars v1.02 works pretty well from a technical standpoint. Unfortunately, the simple gameplay is a bit more problematic.

Dominion Wars faithfully recaptures the style of the show...
Dominion Wars is set in the familiar Deep Space Nine universe, and it lets you control up to six ships of various classes and play through the war in Alpha Quadrant from either the Federation or Dominion sides. These campaigns consist of linked missions that earn you credits upon completion, which you use to purchase more powerful ships, more skilled captains, extra crew, new weapons, and what have you. While the missions are interesting, and the storyline does a good job of developing the television series (as the Federation, for example, you'll have to initially abandon Deep Space Nine and then eventually mount an offensive to recapture it), it suffers from a lack of continuity (in that captains killed during a mission are still available for future missions) and a linearity that makes replay unattractive. This linearity wouldn't be such a problem, except that Dominion Wars has no skirmish mode except for multiplayer, and this leaves gamers, who prefer to play solo, with little reason to return after completion.
Dominion Wars shares some gameplay elements with Interplay's Starfleet Command series, but whereas the Interplay games are really hard-core strategy games set in real time, Dominion Wars feels more like an action game. This is because Dominion Wars doesn't even attempt to model the level of detail present in Starfleet Command. As a result, you're less involved in micromanagement and thus have more time to plot general fleet strategy. The odd thing is that even with so many ships under your control (up to six, as opposed to the maximum of three in Starfleet Command), there really isn't much specific fleet management capability apart from grouping ships--there are no formations, for instance. While you can slow Dominion Wars down, it clearly wasn't meant to be played at a crawl: The cinematic nature of the game, with its tremendous explosions, moving cameras, and dramatic flybys, loses a lot of appeal if played much slower than the default speed. This is clearly why Dominion Wars went light on the strategy, since trying to manage the details of six ships with the game's interface would be a disaster, especially since you can't pause to give orders.
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