Though they aren't outstanding, the multiplayer additions in the Elite Force Expansion Pack are basically enjoyable. You'll be able to play these on more than 20 new maps, many of which are designed specifically for capture-the-flag. Like the holomatch maps from the original Elite Force, these are noticeably Star Trek-themed, which gives them a fairly distinct look, compared with maps found in many other shooters. Elite Force's impressive arsenal of energy weapons (which doesn't change in the expansion) also makes these matches seem very quick.
The black-and-white Captain Proton mission looks promising at first.
Unlike the multiplayer additions in the expansion, the new single-player Virtual Voyager mode is more difficult to justify. It just lets you run around the various decks of the Voyager, carrying an ugly tricorder device that simply identifies the names of characters and objects. It's easy to get lost in the uniformly gray corridors of the Voyager--truth be told, the design of the vessel doesn't seem particularly aesthetic or intuitive. Though this virtual tour lets you interact with the crew of Voyager, which can usually be found in its respective stations, at best it seems like all you're doing is pestering these poor characters--who seem to either be busy or simply standing around, minding their own business. You do get to access some intelligence files regarding the crew and other aspects of the Star Trek universe, but these encyclopedic reference materials are suitable only for die-hard fans of the show, much like the entire Virtual Voyager mode. Then again, it's these fans who'll be most disappointed by the inability to have meaningful interactions with the crew or with any of Voyager's stations or equipment. In all fairness, Elite Force is a shooter, not a simulation or a role-playing game--but the Virtual Voyager option is none of these things.
Actually, it does attempt to be a shooter when you get to the holodeck and try out the four new single-player missions. Unfortunately, all of these are poor. One of them at least has a good concept: In it, you play as Voyager lieutenant Tom Paris' holodeck alter ego, Captain Proton, a '50s-era pulp science-fiction superhero. He must traverse an entirely black-and-white level to save the lovely Constance Goodheart from the evil Dr. Chaotica. As charming as the idea may sound, in practice, the Captain Proton level is even blander than its color palette--you just kill one basic type of enemy grunt over and over while navigating a simple environment, until you reach the disappointing showdown with Chaotica and his evil pet robot. At least you can finish the whole level in less than half an hour, and better yet, you can use this mode's black-and-white character models in multiplayer. If the Captain Proton mission is bad, then the other three are terrible. One is a mission inside a Klingon base. The confusing level design and the predictable firefights are much less satisfying than anything in the original Elite Force. The holodeck also sports a boring old shooting gallery, where you blast little moving targets for no reason. Finally, there's a "holodeck goes wrong" mission in which you get to kill stupid aliens in a garden until they stop respawning.
Virtual Voyager is only suitable for die-hard fans of the show.
For the most part, the Elite Force Expansion Pack has the same high-quality production values as in the original game. The blandness of some of the single-player areas does detract from this to some extent, and some of the new dialogue in the game sounds muffled, though at least all the characters from the show are voiced by the actors who portray their real-life counterparts. Even actress Jeri Ryan, who didn't provide the voice for her character, Seven of Nine, in the original Elite Force, recorded the speech in the expansion. She even rerecorded all of Seven's dialogue from Elite Force, which is obtainable in a free, downloadable patch.
The Elite Force Expansion Pack ultimately lacks the focus of the original game. The single-player Virtual Voyager mode is more interesting in principal than it is in practice, while the new multiplayer options are mostly worthwhile, though not out of the ordinary nor out of the realm of free downloadable mods. Elite Force was a great game in itself--the fact that it was based on a TV show had little bearing on its actual quality and merely gave it a more-specific appeal. However, your enjoyment of half of the expansion pack's content depends upon how much you enjoy Voyager the show, as the expansion lacks many of its predecessor's great qualities but does leave the Star Trek context intact. Otherwise, the Elite Force Expansion Pack is suitable for those who couldn't get enough of the original game's multiplayer holomatch. These players in particular will find that the expansion's $20 retail price can be suitably justified by some of its new features.