When being sieged, it's very easy to adapt your defenses to thwart the attack. Some missions pit you against seemingly impossible odds. The easiest way to defend against these attacks is to build a bunch of wooden walls outside your main stone ones. Ladder men can't scale these walls, and enemy troops will happily hack at the wooden walls while under heavy fire from your archers. Even if the computer has siege equipment, it will be used against your wooden walls instead of your towers or your defenders. Rarely will the computer ever be able to get to your stone walls, much less your lord (if your lord dies, you lose, by the way). When you're on the offensive, the AI won't do much to lift your siege. You can methodically pick off defenders and towers one by one with your siege equipment, all without worry of retaliation. It makes the game really boring and simplistic, which is unfortunate, because there's high potential for great battles.

It's easy to confuse the AI opponent and slaughter its forces.
We wouldn't have had to resort to cheesy tactics if the other castle defenses weren't broken. You can mount logs and rocks on your walls that can be released to cause damage to soldiers underneath. The problem is that once ladder men get close to these walls, these defense mechanisms mysteriously disappear. It's extremely irritating to spend a bunch of gold on these defenses only to have them vanish. Of course, you can exploit this to your own advantage when you're the attacker.
Once you complete the campaigns, which can take around 15 to 20 hours, there's plenty to keep you occupied, if you so desire. You can play a free-build mode, where you just build up your economy and castle with no objectives. Kingmaker is the skirmish mode where you square off against computer or human opponents in multiplayer. Single-player skirmish suffers from the same faults as above, but multiplayer has a lot more to offer in terms of strategy and castle development. Human opponents can use the fairly large number of units and siege weapons to formulate counterstrategies that make gameplay much more rewarding. You can play multiplayer using a LAN or the in-game browser, which is rudimentary but gets the job done. Unfortunately, multiplayer is also buggy, though. In one game, we were suddenly dropped to the main menu. In another game, it appeared that all three of our opponents were dropped without warning. We didn't even notice until it became apparent that one of our siege victims wasn't responding to our attacks.
The biggest change between Stronghold 2 and its predecessor is the addition of a 3D engine. You can zoom in and spin the map around to accurately place walls and structures. However, the 3D engine isn't particularly flattering, because the graphics aren't very good. Aside from the lackluster combat animations, units tend to clump together in combat, making it difficult to control individual units or to even tell what's going on in a fight. Units clip through each other, so you'll see a wagon roll right through a peasant while on its way to the storehouse. Also, the game has a low frame rate during any action, even on high-end machines. And cutscenes are in-engine, so this issue rears its ugly head even during story sequences. Additionally, the audio to these cutscenes, and to the rest of the game, for that matter, is poor. Furthermore, the voice acting just isn't very good.

Stronghold 2 comes with a mission editor to create your own scenarios.
There's a patch out already that fixes some issues, but the low frame rate and other bugs mentioned above weren't fixed in it. The single-player experience isn't very rewarding, although the game does let you build your own missions with the editor. You can set victory and losing conditions, and you can even make a sequence of missions in a scenario. Players can also create more-challenging scenarios here, but being able to do so isn't going to make it worthwhile to pick up this game. Meanwhile, multiplayer would have been a more redeeming aspect if it wasn't so prone to dropping players. All things considered, Stronghold 2 has too many problems to be recommendable to even the most diehard strategy fan.
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Stronghold 2 (PC):

