GameSpot editors' review
-
CNET editors' rating:
stars
Good
Detailed editors' rating
- Reviewed on: 11/20/2003
- Released on: 11/10/2003
- Originally published on GameSpot: The Hobbit (PC) Review
In contrast to the grand scope of J. R. R. Tolkien's epic Lord of the Rings trilogy, the story of The Hobbit is the much smaller, more personal affair, chronicling the first big adventure of a reluctant young halfling by the name of Bilbo Baggins. Now, Inevitable Entertainment has woven this tale into the context of a fairly standard action adventure game. Tolkien fans may enjoy the game's presentation of Middle-earth lore, but The Hobbit tends to rely too heavily on derivative, uninspired gameplay for it to stand up on its own.

The Hobbit is generally quite faithful to the novel it's based on.
Though it regularly takes liberties with the details, the game is fairly faithful to the original story of The Hobbit. Bilbo is swept away from his comfortable hobbit hole in The Shire by an imposing wizard called Gandalf the Grey and a group of dwarves 13 strong, all of whom intend to travel to the Lonely Mountains to reclaim a dwarven treasure from a none-too-friendly dragon named Smaug. On his adventure, Bilbo runs into all manner of trolls, goblins, and giant spiders, as well as a creepy, pathetic cave-dwelling creature called Gollum, who happens to possess a very special ring. The Hobbit is an elemental tale in the genre of high fantasy, and the story elements lifted from the book are some of the strongest elements in the game. It's apparent from the start that The Hobbit quite sincerely wishes to be an action adventure game much in the same strain as The Legend of Zelda: The Wind Waker, and its format is fairly typical for the genre. Bilbo starts off his adventure with a sack of throwing rocks and a walking stick to defend himself, but as the game progresses, he'll pick up a sword and learn some new attacks, and about halfway through the game, he'll gain the fabled One Ring, which he can use to turn himself invisible for short periods of time. The bulk of the gameplay relies heavily on action adventure staples like platform jumping, light combat, simple item-based puzzles, and a healthy amount of stealth action. The PC version offers support for either a gamepad or a keyboard/mouse-based control scheme, and though both have their quirks, such as the inability to alter the vertical position of the camera with the mouse or the inability to assign multiple context-sensitive commands to a single button on the gamepad, either is a serviceable control solution.
The platforming portions of The Hobbit are pretty straightforward and tend to go on for great lengths. These sections can be a bit challenging at times, mostly because the controls and the camera aren't always agreeable--though a lot of the game's bite is taken away by the liberal dispersal of save points. The combat is also pretty cut and dried. Bilbo can attack enemies from a distance by using his throwing rocks, but he's far more effective when he gets up close and personal with his glowing elven sword. He can lock on to a single enemy easily enough when equipped with his sword, and it makes one-on-one combat a lot more manageable. But most of the time he'll be fighting a small group of enemies at once, and locking on to one enemy makes it difficult to defend against any of the other enemies.
Bilbo's assigned role of burglar within the adventure party, and the ring's ability to turn him invisible, makes the game's regular use of stealth action seem like a no-brainer. Like most stealth action, it boils down to pattern recognition and basic trial and error. Stealth action is designed to build a sense of tension, but it's all too predictable here, and in practice it ends up just being slow and boring. You'll also find plenty of treasure chests in your travels, many of which are sealed with strange, arcane locks, giving Inevitable Entertainment an excuse to implement the hottest new gameplay mechanic for 2003, the lock-picking minigame. The Hobbit's take on the lock-picking minigame tests your reflexes with a quick succession of timing-based puzzles. Ultimately, the gameplay ideas that The Hobbit is built on are perfectly serviceable, but they have all been done before, and done better.
Continue readingMost helpful user reviews
-
Average user rating:
0 stars
Not yet available
Back to product review - My rating: 0 stars Write review
-
Showing 1 of 1 user review
- See 1 user review Write review
