GameSpot editors' review
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CNET editors' rating:
stars
Excellent
Detailed editors' rating
- Reviewed on: 05/28/1996
- Updated on: 05/01/2000
- Released on: 08/31/1995
- Originally published on GameSpot: The Need for Speed (PC) Review
At first glance, Need for Speed may seem like your typical arcade racer, but the moment you mash down on the accelerator you'll notice something different: these cars drive like the real thing. Not only are the basic attributes (top speed, acceleration, etc.) modeled realistically, but EA has actually managed to reproduce each car's personality. For example, the Porsche 911 is tail happy, the Viper is grossly over-powered, and the NSX is almost boring in its predictability. To complete the fantasy, Electronic Arts has even reproduced each car's dashboard and engine noise.
While the physics may be worthy of serious simulation, the emphasis in Need for Speed is on pure arcade-style fun. EA has wisely kept the interface and gameplay as simple as possible, allowing gamers to simply hit "start" and drive from the moment they open the box. Be warned, though: the computer opponents are quite capable, and it takes plenty of practice to win on a regular basis. Even so, if the computerized opponents don't give you enough of a challenge, you can always race a friend via modem.
The racing itself comes in two distinct forms: the traditional, closed circuit speedway, and a no-holds-barred illegal road race! While the five speedway tracks are fairly run-of-the-mill (with the notable exception of the "Lost Vegas" track), the three rally courses are exceptional. Featuring plenty of oncoming traffic and "air time," these rally tracks tend to produce crashes that will make you cringe. If you aren't careful, you may even find yourself getting arrested!
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