GameSpot editors' review
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CNET editors' rating:
stars
Good
Detailed editors' rating
- Reviewed on: 05/08/1996
- Updated on: 05/05/2000
- Released on: 02/29/1996
- Originally published on GameSpot: The Rise and Rule of Ancient Empires (PC) Review
Openly taking on Civilization 2 (Civ 2), the folks at Impressions have taken loads of interesting cultural information, fantastic sound and graphics, and full network support and combined them in a title that is full of atmosphere and life, but slightly lacking in its strategy content.
Rise & Rule uses the same basic structure as its competition. Players start on a map (randomly generated or realistic) with one settler. With this single unit, players must found a city, spread out across the continents, and create an entire civilization capable of standing up against the test of time. As the game progresses, players can access different unit types including a variety of combat troops, philosophers (who trade information between cities, facilitating the building of roads and the cultivation of fields), and merchants (who generate trade between cities). Moving units is as simple as highlighting them with your mouse and clicking on their destination, and newcomers will find the game's on-line tutorial and help boxes very helpful when getting started.
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