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Product summary

For now, The Sims Online lacks many of the options that made the original game so intriguing, and doesn't really replace them.

Specifications: ESRB: Teen; Genre: Role-Playing; Elements: Massively Multiplayer Online; See full specs

Price range: $52.83

Gamespot editors' review

  • Reviewed on: 01/06/2003
  • Released on: 12/18/2002

The Sims Online is the online version of the best-selling PC game in history, so you might expect it to be a guaranteed success. And while it does take everyone's favorite little computer people in an interesting new direction, at this point in time, there's much less for players to do in the online game than in the original game. In the original game, you are the creator, designer, and controller of an entire neighborhood of computerized people, or sims, and you're free to build and tear down homes, and give various orders to your family of sims, as you see fit. In The Sims Online, you play as only one character, with very few options and very limited control over your environment, and since the game takes place in a persistent world, you can't simply tear everything down and start over from scratch when you want a change of scenery. The Sims Online also currently lacks several features--such as a functional player-driven economy--that probably should have been implemented and tested before the game was released to retail. Then again, The Sims Online is enjoyable enough for its various social interactions. If you're the sort of person who enjoys chatting with other people online in chat rooms or message boards, you'll enjoy using The Sims Online's great variety of expressive and humorous character animations to interact with other players.

The Sims Onlinescreenshot
Instead of creating a virtual house and household, in The Sims Online, you start with only one sim.

Starting a new game in The Sims Online seems easy enough--you create a male or female sim from a series of different heads, bodies, and skin colors and then jump into one of the game's different towns. Just as in the original game, your sims will be limited by their own needs, such as hunger, bladder, and energy, so you'll need to periodically drop everything and eat, take a bathroom break, or sleep. However, from there, things aren't quite as clear-cut. You might intuitively think that the first thing you should do is buy your own lot to build your own house, but as things stand right now, it's not a very useful option. All sims start with a bank balance of 10,000 simoleans (The Sims' equivalent of dollars), and building even a small house filled with standard amenities, like restrooms, beds, and a simple refrigerator, will completely exhaust your starting balance. It's currently a much better idea to visit a house that was built and furnished by other players and then attempt to join up as a roommate, or just visit houses to improve your skills and make money so you can save up for a place of your own.

Currently, the most efficient way to make money is to improve a certain money-making skill for your sim (based on the original skills of charisma, body, logic, mechanical, creativity, or cooking from the original game) and then repetitively use a "job object," such as a telemarketing phone or a chemistry set. Unfortunately, improving your skills is a repetitive task in and of itself, and you'll frequently walk into a richly furnished house and find that instead of throwing a lavish party, all the players in the house are frantically playing chess to improve their logic skill. Though in some cases, everyone else will be too absorbed building their skills to talk, you'll still be able to use these meetings as an excuse to strike up a conversation with other players. However, making money isn't much more interesting--though a few of the game's job objects, such as the pizza machine, require the cooperation of several players at once, they're about as repetitive to use as skill objects are. Job objects and skill objects are much more effective when used in groups. But that means that trying to improve your skills or make money at home by yourself is so slow and so inefficient by comparison that it's essentially the "wrong" way to play--for instance, you can improve your skills 10 times faster in a group than you can alone.

The Sims Onlinescreenshot
If you try to build a house alone, you'll barely be able to afford a tiny, poorly furnished home.

As such, much of The Sims Online's gameplay consists of going to different houses and using other peoples' skill objects and job objects repeatedly in groups in the hope that you'll eventually be able to save up enough money to build a similar house of your own. But the game's economy is currently so underdeveloped that houses stocked with a number of the same objects are both the only way to make any money and the only real thing you can spend money on. The game's development team has stated that it has plans in the works to further develop and diversify the game's economy. However, after spending hours with your sim's nose alternately in a book studying mechanical skill and at the grindstone feverishly carving lawn gnomes for money, you'll probably agree that these forthcoming additions should have been implemented and tested during the game's beta phase, before the game was actually released.

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