Online multiplayer action in Lockdown is handled over Ubi.com, which keeps track of various stats and rankings. The PC version of the game doesn't include the persistent role-playing PEC mode that was in the Xbox version of the game, but you can still choose from different classes like assault and sniper, which have different bonuses and weapon restrictions. As far as modes go, there's free-for-all, as well as team-based games like adversarial and retrieval, which are basically like deathmatch and capture the flag, or rivalry mode, which has been tweaked a bit in the PC version. In rivalry mode two teams battle over map objectives that spawn and change over the course of a match. The game might start with a hostage walking around the map. The teams will then battle it out, trying to grab the hostage and bring him back to a rescue area to score a point. After that's done, another objective will start. The other two objectives are static--one is simply a bomb that needs defusing, while the other involves a satellite uplink station that needs to be hacked in order to gain access to a computer station that spawns elsewhere on the map. The idea of dynamically changing objectives that aren't always in the same spot is interesting, but it can be frustrating sometimes when one team gets lucky with a hostage that spawns close to its rescue point.
The motion sensor lets you see through walls and doors.
The true highlight of Lockdown's multiplayer action, though, is cooperative play. You can play cooperatively with up to four players on LAN or online over Ubi.com. There are two game types: Mission mode lets you play out the 16 single-player missions with friends complete with objectives, while terrorist hunt lets you simply take out a bunch of AI-controlled bad guys on any of the maps. The co-op action is pretty fun, and the ability for players to respawn if they're killed keeps the frustration level down if one of the players just isn't very skilled.
The graphics in Lockdown are excellent all around. We already mentioned the heavy detail put into the levels and environments, but it's clear that great care was put into the character models as well. Each Rainbow operative looks great, with well-defined accessories clipped to their suits like pouches, pistol holsters, tactical glasses, and headsets. You can even see the treading clearly defined on the soles of their boots. Enemies aren't quite as well detailed, and bodies do disappear, but it's still fun to see the rag-doll physics in play as they go down after getting shot. The gun models in the game are also really intricate and nice to look at, and in rainy levels you'll see a cool effect with raindrops sticking to the screen and rolling off. Those with beefy computers can probably turn on dynamic lighting and shadows, which adds a lot to the ambience of the game, as you see character shadows stretching and contracting as their position changes relative to a light source. The model even throws off the correct gun shadow depending on what you're carrying. The biggest complaint we have is that the character models jitter when they get stuck colliding on each other or on parts of the environment, which can happen often in crowded levels like the ferry ship mission.
Detailed environments are one of the game's many highlights.
Sound effects in Lockdown are also very good. Each of the different guns has a different sound, and if you play long enough you might even be able to recognize the guns by sound alone. Even silenced weapons are fun to listen to, with the subdued clicking of the firing mechanism as the only noise. Footsteps are a prominent sound in quiet hallways, and these sound different depending on the surface. You'll even hear your own character breathing hard if you've been running around. There's not much music to speak of aside from the menus, which is a good thing, as in-game all you want are the sounds of battle to concentrate on as you hunt down more terrorists.
Lockdown is certainly a well-polished game, and even though it shares a name with games released earlier on console, the developers at Ubi have done a great job at ensuring the game truly looks and feels like a PC shooter. With dozens upon dozens of terrorists inhabiting each level, the game still feels like a departure from older PC games in the series. But if you enjoy the modern counterterrorist theme, you'll still have a lot of fun playing Lockdown.