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WWI: The Great War (PC)

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Sadly, like the war it's based on, WWI: The Great War is an exercise in madness, frustration, helplessness, and human folly.

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GameSpot editors' review

  • Reviewed on: 02/19/2004
  • Updated on: 02/24/2004
  • Released on: 02/06/2004
  • Originally published on GameSpot: WWI: The Great War (PC) Review

Sadly, like the war it's based on, WWI: The Great War is an exercise in madness, frustration, helplessness, and human folly. This is a mess of a real-time strategy game that, to its credit, tries to re-create the epic size and scope that was the First World War--but unfortunately it's crippled by its own ambition, as well as a host of other problems.

WWI: The Great Warscreenshot
Forget about tactics, because the butcher's bill will be high for virtually anything you do. It's all about attrition.

As befits a World War I game, this is basically a game about attrition on a huge scale. This is a big game, with more than 60 scenarios that let you play as the five principal European powers in the war (America, which entered late in the war, isn't included). And the real-time strategy portion of the game is equally huge; the maps are gigantic, big enough for tens of thousands of units to easily maneuver around with room to spare.

Each of the scenarios is based on an actual battle or campaign from the war, though for all the detail you're given about audacious maneuvers and clever feints, most missions boil down to resource gathering, base building, unit production, and tank rushes on an enormous scale. There's very little subtlety at all; the only way to win is to churn out tens of thousands of units and constantly throw them into battle.

Any attempt to actually play WWI as a conventional RTS game will most likely end with the computer overwhelming you easily. This isn't a normal RTS game, because everything happens on such a large scale. You can't just build one or two sets of barracks; you need to build at least six or seven to be successful. You've got to build all the other structures too, usually multiple times to be safe. Barracks can churn out infantry at an extremely high rate, so you've got to constantly refresh their production queues. Then there's all the different research upgrades on all the buildings to worry about. It's so overwhelming that there's an option to turn on an economic advisor, which basically lets the computer handle all the base building and unit production for you, which lets you concentrate on combat.

Unfortunately, the combat portion isn't any easier, even if you don't have to worry about production. The problem mainly stems from the fact that you can't combine units into groups larger than 126. When you literally have thousands of units to move about, that translates into a lot of 126-unit groups to micromanage. And in a game where hundreds of infantry can get mowed down in seconds, it's a very unforgiving situation. You can easily lose half your army in the blink of an eye, before you can react. Combat is also very maddening; infantrymen will rush into melees, even when you want them to stand off and use their rifles. All the units on the screen will then congeal into a huge lump in the center, where it's virtually impossible to tell what's going on. There are no formation controls, no aggressiveness controls, or anything to help you control your units' behavior. But never fear, because there's an option to turn on a military advisor, which basically lets the computer handle all the fighting much more efficiently than you can.

WWI: The Great Warscreenshot
Tanks take forever to build, but they can wipe out hundreds of infantry, like in this case.

Yes, that's right. With the economic and military advisors turned on, WWI is literally a game that will play itself. You can go take a long coffee break and come back and see the same battle raging as fiercily as before. Both advisors are smart enough to do a basic job, but what happens is that you essentially watch your base send a conveyer belt of men toward the front, where they die in droves. The computer is smart enough to send units on flanking and probing attacks against itself, but it's not smart enough to realize that after 50 failed infantry attacks against a machine gun position, it might be time to think of a new tactic. Come to think of it, this basically describes the First World War, with you relegated to helpless bystander.

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WWI: The Great War (PC)