Yu-Gi-Oh! Power of Chaos - Yugi the Destiny, Konami's latest title to bear the license of Kazuki Takahashi's popular anime, is little more than a bare-bones digital version of the collectible card game upon which the franchise is founded. For Yu-Gi-Oh! fans, the meager options make it less attractive than one of Konami's dozen or so other, more fully featured Yu-Gi-Oh! games, and to players who don't already have an investment in the series, it has about as much to offer as a game of solitaire.
Power of Chaos is a pretty dry translation of the Duel Monsters collectible card game.
The card game itself is virtually identical to the one seen in the Yu-Gi-Oh! cartoon and the real-world Yu-Gi-Oh! collectible card game, so fans should be instantly familiar with how to play. First-timers, of course, will have a slightly steeper learning curve to deal with, especially if they're not already knowledgeable about the basics of collectible card games. Most of the basics are elementary enough that you'll likely you'll likely catch on with a bit of trial and error, though the game features a serviceable tutorial mode, and the manual that comes with the game is dense with specific information about the subtler nuances of the Duel Monsters game.
Basically, you start off with a more or less random deck of cards consisting of monster cards, spell cards, trap cards, and special summon cards. The monster cards can be used to attack your opponent's monster cards or, if your opponent has no monster cards in play, to attack him or her directly, with the ultimate goal of taking all your opponent's hit points before he or she can do the same to you. Spell and trap cards serve a variety of different offensive and defensive purposes, such as upping the statistics of your monster cards, destroying one of your opponent's cards, counteracting your opponent's move, or fusing two monsters into a third, more powerful monster. Most monsters can be brought directly into play from your hand, though certain monsters require a summon card to be played before they can be brought into action.