GameSpot editors' review
-
CNET editors' rating:
stars
Good
Detailed editors' rating
- Reviewed on: 03/21/2003
- Released on: 03/10/2003
- Originally published on GameSpot: Aero Elite: Combat Academy (PlayStation 2) Review
Aero Elite: Combat Academy is Sega's latest in a flight simulation series that dates back to the Dreamcast, and while it's somewhat successful in delivering a solid flight combat model, the game's missions just lack the diversity or intensity to keep you drawn into the experience. More importantly, you'll find that the controls are just a little too sluggish, making it feel as though you're driving a run-down school bus instead of a quick and nimble jet fighter or helicopter.

Requesting permission for a flyby.
Still, to its credit, Aero Elite: Combat Academy offers a fairly wide array of different modes to choose from, such as an arcade mode, which essentially functions as the "story" portion of the game. But don't expect to find a full-fledged narrative like the one in Namco's Ace Combat 04, as Aero Elite's story is largely made up of mission briefings that have simply been strung together. Even the missions seem to lack any sort of flow. You'll just go from one target to another without any real rhyme or reason other than to blow up various enemy fighters or ground targets. It's also worth noting that you can't save in the arcade mode, so if your plane crashes or gets shot down three times, you have to start over. It provides a good challenge, but the earlier missions can be quite boring--most of your time is spent simply waiting for your missiles to hit the target, so the motivation to start all over again is nearly nonexistent.
Thankfully, there are a few other gameplay options to choose from, one of which is aero meet 2002. This mode has been designed to test your skills in one of four different areas: air to air, surface, maneuver, and recon. As you might suspect, air to air specifically tests your dogfighting capabilities, while surface pits you against antiair vehicles, tanks, and other enemy targets located on the ground. The maneuver option is quite similar to the test featured in Nintendo's Pilot Wings series in that you'll have to guide your craft through narrow canyons to shoot down balloons or navigate through a series of small circles spread out over an environment. Lastly, in recon, you'll have to fly over targets and take pictures of specific objects while avoiding antiaircraft fire. The best part about aero meet 2002 is that you can basically skip the yawn-inducing dogfights and jump right into some of the more enjoyable types of missions that the game has to offer. Of course, aero meet is also where you can unlock additional aircraft, so it will undoubtedly be the major attraction of the game for most people.
You can also unlock some craft in the free flight mode, where you can select from solo flight, air attack, and surface attack. In most of these options, you can select the environment, time of day, weapon load-out for your craft, starting position in the level (in relation to the enemy), and the number and type of enemies you'll encounter in the skies. You can also adjust the AI to suit your skill level. Also, if you don't feel like setting any of these parameters yourself, then you can select the random mission option and jump right in. While it's great that the game features this level of customization, it still doesn't really make the missions all that much more interesting.
Continue reading
