GameSpot editors' review
-
CNET editors' rating:
stars
OK
Detailed editors' rating
- Reviewed on: 12/22/2004
- Released on: 11/25/2004
- Originally published on GameSpot: American Chopper (PlayStation 2) Review
It's possible that there's a great idea for a game buried somewhere in the Discovery Channel's hit reality TV show, American Chopper. Each week the Teutul clan--Paul, Paul Jr., and Mikey--scream at each other while working against the clock to design and build a custom chopper. If there is a decent game to be wrenched out of that concept, however, Activision's American Chopper isn't it. Lacking both the volatile charm and the compelling technical details of the series, it's little more than a halfhearted racing game with some guest appearances by characters and locations you've seen on TV.

Fans of the TV show will find neither the charm nor the technical detail they'd expect in the game.
You'd think a game based on a TV show about building custom choppers would focus on, say, building some custom choppers. Well, in this case at least, you'd be wrong. A bike-building thread runs through American Chopper, but it's so simplistic and disconnected from the rest of the game that it feels like an afterthought. At the end of each chapter, you get to add a couple of parts to your bike. For instance, your first two decisions are between solid and skinny front ends and a chromed or ribbed motor.
Are the differences between the available equipment purely aesthetic? The game doesn't say, and since the parts don't feature any relevant stats, the choice is completely guesswork. You do eventually get to show off your custom bike, but, given the game's license, there's no excuse for such a lame customization feature.
With bike customization firmly in the background, the gameplay is focused almost exclusively on bike riding. The game consists of 10 chapters with two detours to chopper shows in Daytona and Sturgis. Each chapter features five or six challenges, roughly half of which are optional. The other half of the challenges you are required to complete in order to unlock the next chapter. The challenges actually represent a pretty good variety of goals. There are straight checkpoint races, drag races (during which you must shift gears manually, regardless of whether you have the transmission option set to "automatic"), and some races against the clock. The game also includes some strange racing games. For instance, there's a modified checkpoint race called a "poker race." At each checkpoint, you receive a card. Once you've hit five checkpoints and collected a full poker hand, you can either return to the starting point to end the race or continue hitting checkpoints (as long as there's time left on the clock) to get new cards. The winner is the racer with the best hand. Later in the game, there's a race type called motoball, which is kind of a frustrating mix of motorcycle racing and soccer.
Continue reading
American Chopper (PlayStation 2):

