Graphically Air Attack 2 lacks polish, and this really brings the whole game down a notch. The game's polygon count hasn't changed much since the PlayStation version, though the textures are noticeably cleaner and at a higher resolution, and a bevy of new explosion effects have been added. When the action is slow, the game runs at a gorgeous 60 frames per second; however, at the slightest hint of conflict, the frame rate fluctuates radically, effectively turning what may have been a pulse-quickening firefight into a choppy, frustrating mess. The soundtrack hasn't changed since the PlayStation version, but the orchestrated, cinematic score is still effective nonetheless.
An apparent flaw inherited from the PlayStation version is the game's length. There are a total of 25 missions, each with multiple goals, but most can be easily bested in one or two tries, save for the final mission. And due to the game's mission-based structure, there is little motivation to play through the game more than once. There is a secondary goal, where you must collect all of the plastic articles (represented by little blue Lego-type blocks) scattered throughout each level. After you've run through the game once, collecting little blue Lego blocks isn't really enough motivation to go through each level again.
Air Attack 2 is a major disappointment, not because it is an exceptionally bad game, but because it had the potential to be an exceptionally great game. The game lacks refinement, and given more time, the developers could've hammered out its graphical problems. As it is, Air Attack 2 stands as the Army Men game that could've been.
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