Version: 2008
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Call of Duty 2: Big Red One (PlayStation 2)

Page 2

The lack of intensity is exacerbated by the artificial intelligence in the game, which is rather unremarkable on both sides. There will be times when you're clearing out houses or bunkers when you'll watch your squadmates, who are standing fewer than six feet from the enemy, fire and miss badly...all while the enemy also manages to miss. These John Woo-esque Mexican standoffs can seem to go on for way too long, unless you go ahead and end them yourself. Vehicles and mounted weapons, on the other hand, mostly look and sound good, particularly when you hear Stukas doing their signature death wail on dive attacks or when you fire a tank cannon on a Stuart or Sherman. Planes come apart in a variety of ways, while vehicles can also die in spectacularly fiery and smoky explosions. Despite all that, Big Red One has its moments, and the game certainly gets more interesting and fun the farther along you get in the campaign. It's too bad it all seems to end too quickly.

Once you're done with the single-player, the PlayStation 2 and Xbox versions of the game offer 16-player online multiplayer. A few standard game types are available, including deathmatch, team deathmatch, capture the flag, and domination, the latter of which involves capturing and holding specific points on the map. None of the versions, unfortunately, offers any split-screen support which means that GameCube owners are left with no multiplayer options at all. Meanwhile, the Xbox and PS2 versions don't seem to offer any sort of stat-tracking for their online multiplayer modes. There are 11 different maps available, but most of them seem to be derived from the single-player campaign maps. The gameplay was pretty smooth and playable on both platforms, but the actual experience still left a lot to be desired because of the weak infantry combat. You can drive tanks around in several of the maps but when you're on foot and shooting at other infantry, you're not given any feedback on whether or not you're hitting your target. Even the maps that do have tanks in them don't seem to get much out of having them there, as many of them are cityscapes with narrow streets that offer little ability for the tanks to maneuver. While they're powerful, tanks easily fall prey to infantry hiding inside of buildings with anti-tank weapons because of the lack of space.

Call of Duty 2: Big Red Onescreenshot
The game definitely has its moments, but the overall experience doesn't last very long.

While Big Red One doesn't do much to distinguish itself with sound effects or music, the game still looks pretty good across all platforms. The vehicles and character models exhibit a good amount of detail, while the effects of explosions and smoke are also impressive. There's just something really satisfying about seeing a tank spout fire from the hatch after you nail it with a panzerschreck, or seeing a Stuka's wing get sawed off by fire from your 20mm AA gun. It's also interesting that any nearby explosions not only shake your vision and cause a ringing in your ears, but also immediately throw you to the ground (like going prone) so that you need to stand up. There aren't any cutscenes, but the beginning and end of each chapter offers some in-game movie sequences that involve some genial banter between you and your squadmates. It's a little hackneyed if you've seen any recent WWII movie or miniseries. You've got your cool, no-nonsense squad leader, a clown, and the-guy-with-a-Bronx-accent. You never get too attached to anyone, but the scenes at least give some context to everything.

Overall, Call of Duty 2: Big Red One is still a worthwhile first-person shooter. The game has made noticeable strides over the previous Call of Duty game on consoles with an interesting, but short, campaign. While the game has its moments, particularly with the turret shooting and vehicle portions, Big Red One still falls short of the standard the series set for itself on the PC because of pedestrian sound effects, poor AI, and a lack of intensity in the infantry combat. The multiplayer action on the Xbox and PS2 is also only serviceable, so it's worth a bullet point on the back of the box...and not much more. Unless you're a hardcore WWII game fanatic, Big Red One's probably only worth a rent.

Editor's note 11/08/05: Our original review incorrectly stated that vehicles were unavailable in the online portions of the multiplayer-enabled versions of the game. GameSpot regrets the error.

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Call of Duty 2: Big Red One (PlayStation 2)