GameSpot editors' review
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CNET editors' rating:
stars
Mediocre
Detailed editors' rating
- Reviewed on: 12/20/2006
- Released on: 11/21/2006
- Originally published on GameSpot: Delta Force - Black Hawk Down: Team Sabre (PlayStation 2) Review
OK, try this idea on: Take a nearly 2-year-old PC expansion pack for a nearly 3-year-old middling shooter that's very loosely based on a 5-year-old movie and port it to a more than 6-year-old system. If your immediate reaction was "No, that wouldn't be good at all...just, no," then you would be correct. Unfortunately, not everyone shares that seemingly self-evident wisdom, so Delta Force: Black Hawk Down: Team Sabre from developer Rebellion has been unleashed upon the masses. And though this PlayStation 2 version does address some of the issues that hampered its PC counterpart, it introduces far more problems than it fixes and clips out a significant amount of content. What you're left with is an equally frustrating, slightly incoherent, borderline busted, impedingly ugly-looking game.
The PS2 version of Team Sabre is very similar to the PC version, but it does have a few distinct differences, most of which are for the worse. You'll still be hacking your way through missions set in the jungles of Colombia and the scrub lands of Iran, though portions of these missions have been cut in the PS2 version, and other portions have been considerably downsized. For instance, in the first mission, you'll begin by traveling down a river in a boat to clean out a local cartel-infested village. However, in the PC version, you begin by being air-dropped in by a Black Hawk helicopter, and then you must secure the boat to take down the river to the village. In the PS2 version, the village you arrive at isn't nearly as impressive because there are far fewer mercs, and their placement is less logical, as far as fortified villages go. This makes some of the transitions between objectives rougher than they should be, and you'll more than occasionally be furtively searching for that one last mercenary or other objective because of the lack of direction. Further aggravating this disjointed feel is the dialogue, which received even more substantial cuts. In the PC version, you get a fair amount of banter and exposition between the leader and the squad that worked well to fill in the story and provide a moderately entertaining backdrop to the action. In the PS2 version, the dialogue is reduced to annoying and poorly voiced catchphrases, so you never get a clear sense of what your purpose is--other than to frag some bad guys.
Several other changes were made to the PS2 version of Team Sabre with varying degrees of success. Most substantial among these is the greater emphasis placed on your squad. In the PC version, your squadmates were mostly brain-dead, serving no other purpose than to squeeze off a few rounds and look baffled when you took a rocket to the head and slowly crumpled to the ground. The artificial intelligence has exponentially improved for the PS2 version so much so that it makes your squadmates almost too efficient. On occasion, you'll be able to squat back with your head between your knees while the squad eradicates an entire host of mercenaries or insurgents. You'll also be able to receive a limited number of health kits and ammo from them, direct them to a flanking position, or alter their battle readiness. And it's good that your squadmates are more useful, because the enemies have been upgraded to be more aggressive and more prone to react when under attack as well.
Team Sabre was an excessively frustrating game on the PC, and it's equally frustrating on the PS2, though for different reasons. The PS2 game doesn't include a rigorous save system; instead, you'll hit checkpoints along the way, which you'll revert back to when you die. However, checkpoints are far too sparse. So in effect, they play out like mandatory saves, and you'll still end up having to repeatedly replay large chunks of the levels. Though weapons aren't quite as damaging when directed at you--and you'll have a limited number of health kits--being killed often feels extremely cheap for a number of reasons. First, enemy combatants are ridiculously accurate from long range with automatic rifles and rocket launchers. Granted, so are you, but the enemy will at least be able to see you coming, which leads to the second reason. Because of the muddy textures, abysmal world lighting, and severe lack of detail on just about everything, you'll never know there are enemies about until yellowish-orange streaks start flying around, or they're in a readily obvious post. This is especially bad in the Colombian jungle missions. And because the game doesn't help you out by displaying targets on your radar or equipping you with a color-changing reticle, you'll be relying on your squad far more than you'd probably like. Speaking of the radar, it isn't very detailed, but it will direct you to supply depots. And you'll need to hit these up often because, like children on the first day of school, your elite squad of specialists have forgotten most of their supplies at home.
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Delta Force - Black Hawk Down: Team Sabre (PlayStation 2):
