GameSpot editors' review
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CNET editors' rating:
stars
Mediocre
Detailed editors' rating
- Reviewed on: 12/06/2006
- Updated on: 06/25/2007
- Released on: 10/24/2006
- Originally published on GameSpot: Eureka Seven - Vol 1: The New Wave (PlayStation 2) Review
Eureka Seven - Vol. 1: The New Wave is a prequel of sorts to the moderately popular anime and manga series Eureka Seven. However, be warned that other than a few oblique cameos by Holland and Moondoggie, the main cast of the show and books won't be the focus of the game. So if your only interest lies in the exploits of Renton and Eureka, here is not the place to look. Since there's not much gameplay, and not much to the gameplay, it will take an extreme, undying love of the source material to get anything positive from this lackluster effort.
You'll primarily follow Sumner Sturgeon, a sheltered young man who transfers from a military officer's training program to the New Wave Academy, which specializes in training LFO pilots. LFOs are the giant mech suits you'll pilot and do battle against. The storyline itself is rather lame and follows all the standard conventions of a teenybopper coming-of-age awkward-romance action drama that only anime can pull off with any modicum of success. You know, shy new kid with amazing talents falls in love with equally talented yet strikingly outspoken girl. Boy loses contact with girl, undergoes maturation process while defeating rivals, and finishes top of his class. Boy enters real world and makes a name for himself, while still being obsessed with the one that got away. Boy eventually meets back up with girl, girl inspires self-realization moment, boy betrays all he knows to make monumental contribution to rebel faction to impress girl. It's really quite daft, but it does have a hopeless romantic appeal, so if you're into these types of anime storylines, you'll probably find it touching. If you make it all the way through, you won't come across any startling revelations, and the action as it pertains to the anime series is mostly found in the fifth and final episode. Overall, the game serves to fill in some backstory and to establish a starting point for the next game in the series.
The nauseating nature of Eureka Seven's storyline could be forgiven were it not for the absolutely inconsistent way in which it is told. Since the game resembles an interactive anime more than anything else, you'll spend more time watching cinematics than playing the game. However, instead of choosing a clean, standardized way of doing this, the developer decided to mix things up by randomly fluctuating between high-res and low-res sequences, as well as spoken dialogue and text boxes. There seems to be neither rhyme nor reason to which way a sequence will go. It doesn't stop there, however, because most of the text boxes will scroll continuously, and for whatever reason you'll occasionally be prompted to hit a button to keep them going. At least one thing is consistent, though--that being the amount of time a text box displays its information. A box with lots of text appears and is gone as quickly as a box with little text. This can get extremely frustrating if you're actually interested in the story, because you'll occasionally be unable to finish reading a box before it's gone, and there's no way to see it again, aside from reloading from your last save point. Also, you'll see far too many loading screens, which will even break up two or more consecutive cinematic sequences. It's especially awesome when you save, watch three cinematic sequences in a row, with a load screen between each, and then are prompted to save again. Oddly enough, these save screens and occasional manual breaks in the dialogue are often a blessing, as it finally affords you time to take a break. There is no way to pause the cinematics, which is really a huge hassle since they are in such abundance.
What else is odd about these cinematics is that they remove the need for you to explore your environment, as the only time you're actually playing the game is during enclosed battles or races. Occasionally you'll be given free rein to explore an area of town or talk to people, but there's nothing in these environments that is superfluous, so when these occasions do arise, they feel odd and out of place, as if it would have just been better to stick with the cinematic format. Because there are so many cinematics and because it seems like the parts you do play are mostly training exercises, in both fighting and lifting, you'll often get the feeling that your actions are inconsequential.
It's almost for the better that there isn't much actual gameplay, because for the most part what's here isn't very good. The vast majority of the missions deal with scintillating mech-on-mech action. Here, you'll fight alone or with a teammate in mostly confined arenas against enemy LFOs and tanklike missile launchers. Robot mode is the one best equipped for fighting, and you'll be able to boost your jets to sprint and jump, as well as change directions on a dime. You'll have a few ways to wreck other robots in this mode, each of which has its strengths and weaknesses. Jamming on the melee button and pressing a direction on the D pad lets you flail about with attack combos in close quarters, and this is the best way to do serious damage. However, most opponents are pretty good at blocking, and if you're fighting multiple enemies, fixating on one for an extended period is a good way to get yourself creamed by your target's buddies. LFOs are also equipped with boomerang knives. This attack doesn't do much damage, but it is a good way to stop enemies in their tracks by knocking them down. You'll also have a ranged attack, which is perhaps the most useful of the bunch. Weapons range from railguns to rocket launchers, and you'll be able to buy bigger and better versions as you progress through the game. As for vehicle mode, your speed is enhanced, but your offensive capabilities and general maneuverability are inhibited. Though you have a spinning attack that clips the legs out from under an enemy LFO, this attack does little damage and is comparable to the more reliable boomerang knives. Also, the shooting mechanic is the same as in robot mode, but locking on to an enemy isn't as reliable, so there's never a useful reason to be in this mode.
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