Version: 2008
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Fighter Maker 2 (PlayStation 2)

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Fighter Maker 2 will probably intimidate most of the people who are genuinely interested in the creation aspect of video games.

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GameSpot editors' review

The inherent novelty of Fighter Maker 2 is that it gives budding game designers a little taste of what it's like to build the most basic of fighting games--down to even the smallest of animations. But that novelty will quickly fade once you discover the poorly designed interface, a somewhat limited create-a-fighter feature that's far less robust than similar features found in wrestling games, and a distinct lack of clear information on how to properly use certain modes. Indeed, all of this may even go so far as to completely dash some people's aspirations of becoming a game designer, and those who are willing to tackle the incredibly high learning curve will still find Fighter Maker 2 to be time consuming, if nothing else.

Fighter Maker 2screenshot
The create-a-fighter option lacks some basic features.

Though the focus of Fighter Maker 2 is creation, there's a prebuilt fighting game already included, but let's get this out of the way: It's pretty poor in comparison to most fighting games, due to its simplistic nature, and you probably won't be able to play it for more than a few minutes before boredom sinks in. Granted, the characters featured in this mode and the gameplay mechanics are included for demonstration purposes only, to give you an idea of what a character should play like and how he or she should animate, but it's definitely not a redeeming feature in Fighter Maker 2.

The editing feature in the game is essentially broken down into three different sections--appearance, animation, and sequences. In the appearance section, you can change the sex, clothing, hair, face, and a few other aspects of your character, but there's a surprising lack of variety in just about every customizable category. The fact that there isn't a weight adjustment feature is also severely limiting, because it doesn't allow you to create some of the most well known video game characters. Instead, you're left with a generic ninja or kung fu master, all of which are the same size.

The animation mode in the create-a-fighter option is easily the most intimidating aspect of the game. Not only do you have to animate your character, but you have to do so using key-frame animation, which essentially means that every frame of animation is edited manually. It's not particularly difficult to learn how to use this mode, but making even the most basic animation look somewhat decent can be very time consuming.

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Fighter Maker 2 (PlayStation 2)