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Frequency (PlayStation 2)

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Frequency claims the title of best rhythm game with ease and is a thoroughly enjoyable game in its own right.

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GameSpot editors' review

  • Reviewed on: 11/27/2001
  • Updated on: 05/17/2006
  • Released on: 11/19/2001
  • Originally published on GameSpot: Frequency (PlayStation 2) Review

Rhythm games have never really enjoyed the same level of popularity in the US as they have in Japan, where they are nothing less than a staple of gaming. In an effort to prove that Americans also know how to keep the beat, Sony has brought in American developer Harmonix to produce Frequency for the PlayStation 2. The end result is a simple but challenging rhythm game with unique gameplay and one of the best game soundtracks ever.

At first glance, Frequency may not be very self-explanatory to the average layman. The game looks and functions sort of like a mix between Tempest, the classic vector-based shooter, and Dance Dance Revolution, the king of rhythm games. The game field consists of an octagonal tunnel. Each wall of the tunnel represents an element of the song, be it drums, vocals, guitar, or synthesizer. You'll find a series of jewels on the right, left, and middle portions of each wall, and they represent musical notes. As you progress through the tunnel, you can activate the different notes with the square or L1 buttons for the jewels on the left, the triangle or R1 buttons for the jewels in the middle, and the circle or R2 buttons for the jewels on the right. If you successfully complete a section of a wall without any mistakes, the wall will clear out and start playing automatically, letting you move onto another wall. In the first few levels, the jewel patterns are pretty simple and sparse, but they become more difficult in the upper levels, bordering on impossible in the expert mode.

The songs are broken up into sections, and the different elements of the song are represented by different loops in each section. As you pass from one section to another, the loops will change, and any component of the music that you've successfully mimicked will drop out, forcing you to reconstruct the song all over again. This can be anticlimactic at times, as you'll be near the end of a section with all of the music playing, and everything will suddenly drop out, leaving you with silence.

The game includes a remix mode, which is far less structured than the main gameplay mode. In the remix mode, you can reassemble any of the game's songs as you see fit. Once you've reconstructed a song, you can save your remix for future playback. The game also comes with a few preprogrammed remixes, which serve as good examples of what can be done in this mode. Both the main gameplay mode and the remix mode can be played with up to four people as well.

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Frequency (PlayStation 2): $14.94
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Frequency (PlayStation 2)