• On BNET: 9 ways to make the most of Chrome
advertisement
Screenshots

Gran Turismo 4 (PlayStation 2) screenshot 1 Gran Turismo 4 (PlayStation 2) screenshot 2
Gran Turismo 4 (PlayStation 2) screenshot 3 Gran Turismo 4 (PlayStation 2) screenshot 4

See all screenshots

Product summary

When GT4 works to its strengths, it delivers like few games of this console generation.

Specifications: ESRB: Everyone; Genre: Driving; Elements: Arcade Racing; See full specs

Price range: $18.99 - $20.99

Gamespot editors' review

  • Reviewed on: 02/22/2005
  • Updated on:02/23/2005
  • Released on: 02/22/2005

Not many game series can be referred to as genre-defining, but in the world of console racing games, Gran Turismo fits the bill. Since 1998, the GT series has aimed to bring the vivid world of auto enthusiasm to your PlayStation and PlayStation 2 through a combination of realistic driving physics, massive car rosters aimed at pleasing the obsessive collectors in all of us, and courses from around the world, all topped off with state-of-the-art graphics and sound presentation that's redefined the technical capabilities of the console each title has appeared on. With the fourth installment in the series, the aptly named Gran Turismo 4, we find the franchise at the peak of its quantitative powers in a game that makes superlatives such as "big" and "sprawling" seem somehow inadequate. Yet beneath all the considerable content, Gran Turismo 4 remains remarkably similar to previous iterations in the series, which, depending on your point of view, may or may not be a good thing.

Gran Turismo 4screenshot
If you can't find your car here, chances are it's because your car sucks.

Gran Turismo 4 features more than 700 cars from more than 80 manufacturers. As you might expect, the lineup leans heavily toward American, Japanese, British, and German makes, though you'll also have access to cars from Belgium, Spain, the Netherlands, Sweden, and Korea, among other countries. This variety is not simply limited to country of origin, however. The cars found in GT 4 range not only in their power and prestige, but also in their ages. The game features cars from every major era of auto manufacturing: from 1960s muscle cars, to powerful Japanese turbo machines of the mid '90s, to one-off concept cars that won't see city asphalt for 10 years or more, to examples from the very dawn of the auto era (such as the Ford Model T and the Daimler Motor Carriage from 1886).

While the game's roster is impressive both in its size and scope, it must be said that a good portion of the cars, such as the aforementioned Daimler, won't be of much use to you in terms of progressing in the game. Indeed, as you move through the career mode, known as Gran Turismo mode, you'll quickly find your garage piling up with cars from race and series wins; their only value to you will be as resells. On the plus side, a dramatically improved garage interface will let you quickly and easily sort through your car collection, no matter how large that collection becomes. Sorting through criteria such as country of origin, drivetrain, manufacturer, or power-to-weight ratio is a huge improvement from scrolling down an ever-elongating list while hoping to spot your car of choice based on model alone, as was the case in previous GTs.

The available cars, of course, are only part of the attraction of GT4. The game also features more than 50 courses to drive, including a tantalizing mix of real-life racetracks such as Fuji Speedway, Suzuka, and Laguna Seca; a cosmopolitan array of city courses from metropolises such as Hong Kong, Seoul, and the Big Apple; rally courses on dirt and (new for this installment) snow and ice; and old fictional friends such as Grand Valley Speedway, Deep Forest Raceway, and Trial Mountain. Two particularly notable additions to the GT4 track roster are El Capitan, a three-mile behemoth designed around the imposing granite centerpiece of Yosemite National Park, and the N£rburgring Nordschliefe, which, at nearly 13 miles long, is imposing in its own right. The Circuit de la Sarthe, the annual site of the 24 Hour of LeMans race, makes an appearance in two flavors: the current track and the old configuration, which is thankfully free of the chicanes that currently mar the four-mile back straight.

Gran Turismo 4screenshot
Detailed car models, gorgeous lighting, and an intense sense of speed... GT4 is the new PS2 standard-bearer for graphics.

Beyond these impressive stats, the first thing any casual fan of the GT series notices are the graphics. The earlier GT games defined the technical reach of the PlayStation across two consoles, and this reach extends here. Car models look fantastic, and though only six cars are on-track at any time, the game suffers zero slowdown, even when things pile up in the corners or during drastic elevation changes. Lighting effects that were impressive in Gran Turismo 3 are stunning in GT4, both in terms of technical achievement (such as in the real-time reflections on car doors) and artistic aesthetic (the luminous George Paris street track or the neon-drenched section of the Hong Kong city course). The game only features three points of view when driving--and there is no cockpit view--but a tangible sense of speed is conveyed by all three angles.

Small graphical touches this time around include 3D crowd models, which are most noticeable during the rally stages. Spectators will run out on the course to take pictures of your oncoming vehicle. Then they'll scurry out of the way at the last moment. Meanwhile, throngs of spectators will back up en masse as you speed by them on the dirt tracks. Though you can't hit these pedestrians, their collective presence on the courses adds a nice feeling of danger and claustrophobia to the rally stages. On the downside, an invisible barrier pervades the perimeter of many of the courses, which detracts from an overall feeling of immersion. As a result, it's impossible to careen off a cliff at the Grand Canyon, for example. In the absence of a damage model, GT4 now incorporates a blur effect when smacking into opponents or stationary objects. It's similar to the effect found in Colin McRae Rally 2005, but it doesn't last as long. Also, while the game supports both 480p and even 1080i resolution, its implementation does not prevent a few jaggies or blurring effects from appearing during replays.

The two main modes in GT4 are arcade (where you can enter single races, time trials, two-player battles, or LAN races for up to five other competitors) and the aforementioned Gran Turismo mode (where you'll spend your time earning credits, buying, selling, and upgrading your stable of cars, as well as participating in series races from locales all over the world). The career mode is built around a map that will be familiar to anyone who's played the series in the past. New car manufacturers are organized by country of origin, though with the measly 10,000 credits you start out with, a new car capable of winning a race may be a bit out of your price range. Players with a save file from Gran Turismo 3 A-spec will be in luck, however, as GT4 gives you the option to transfer up to 100,000 credits to your GT4 career, as well as your A and B racing licenses. If you don't have access to this kind of cash, however, you'll be stuck hitting one of the two used-car showrooms, where you'll be able to find a variety of cars from throughout the 1990s. If you're looking to go back further in time, a historic showroom will give you access to "classics" from the '70s and '80s.

Gran Turismo 4screenshot
Take a break from the stressful license tests by knocking down cones arranged to look like the Dreamcast logo.

While a handful of races have no license restrictions, if you wish to move beyond used cars and an empty bank account, you'll need to earn a real racing license. Love them or hate them, the license tests return, and in GT4, the tests encompass many of the new features found in the game. There are five licenses to earn, and the tests include things like simple acceleration and braking, tackling complex sequences of corners, and hot laps on courses from throughout the game. The license tests also include a couple of new wrinkles. For one, you'll be racing behind a pace car on some of the hot-lap challenges, during which you are not allowed to pass or hit the pace car. While passing the pace car is a difficult task, it's by no means impossible, especially when heavily braking in approaches to hairpin corners.

The other new facet to the license test is the coffee break, a lighthearted romp that usually involves either knocking down or avoiding orange traffic cones (mercifully, there is not a time limit) to earn a bronze medal (though silver and gold will require some speed). The ante is upped considerably in GT4's "super license" tests, because one simple mistake resulting in going off-track will lead to a failure, which is a harrowing thought when tackling a single lap at the N£rburgring, a track that comprises more than 170 turns. Lastly, because snow and ice racing is now part of the Gran Turismo track equation, you'll encounter several snowy, slippery license test courses, including a supremely challenging super license test that will evaluate either the upper limits of your driving skills or your patience.

Once you've earned all your licenses, you'll want to begin earning real money. The easiest way to do so is by winning races. Race series are organized in individual halls on the main map (such as the beginners hall, the professional hall, and more) or by country of origin (the Japanese hall, European hall, or American hall). Each hall comprises a number of different series that further comprise a number of individual races. Each race has a set of requirements that must be met to gain entry. These can range from country of origin restrictions to drivetrain requirements to specifications on horsepower or car length. If you're new to the GT series or new to cars in general, this might be a bit overwhelming. Luckily, each race spells out in detail what specifications are required for it, sometimes going so far as to list the types of cars that are eligible. Enter a screen where you aren't eligible, and the relevant requirements will flash red, alerting you to go back and change cars.

Gran Turismo 4screenshot
Most of GT4's menus have been dramatically improved and reorganized.

Before lining up for the starting grid, you'll be able to make adjustments to your car's setup through an interface that, much like the home garage, has received a much-needed makeover. Parts are organized by relevant sections of the car, and pulldown menus let you quickly and easily switch out parts on the fly. If you're looking to do some fine-tuning of your car's setup, you can click on the wrench icon next to selected parts to tweak to your heart's content, though it should be noted that on most stock cars, you won't be able to adjust things like ride height, gear ratios, and brake balance without first purchasing the customizable parts at your local car shop. The availability of these components depends on the make and model of your car, so you won't be able to fit turbo upgrades on every car in the game, for example.

Once your car is configured to your liking, it's time to hit the track. Here--where the rubber meets the road--is where Gran Turismo's brilliant strengths and most glaring flaws lie. On the positive side, the fourth iteration of GT captures the feel of tires gripping pavement like no other game in the business. Every in-car aspect of sensory input is carefully designed to provide the illusion that you are actually screaming down the streets of Paris or perilously teetering over the edge of a Grand Canyon cliff. From a driving standpoint, Gran Turismo 4 is in a class by itself, with rollicking, rocking physics that accurately convey a sense of weight and shifting balance on all four points of the driving surface. So convincing, in fact, is the sense of realism that you'll find yourself cocking your head in enthusiastic sympathy as you barrel your way around corners or up blind hills. There are too many highlights to list them all, but notable physics high points are the corkscrew at Laguna Seca, which wrenches your car from an uphill struggle immediately into a dramatic downhill drop-off combined with a dramatic left-right swing; the back straight at Circuit de la Sarthe, where, as your car approaches top speed, it loses adhesion to the tarmac and begins literally skipping horizontally across the width of the road; and, of course, the maddeningly accurate snow and ice courses, which require entirely new approaches to driving to succeed.

Naturally, there's more to the illusion of a great driving model than a car that simply rocks back and forth on its springs. Your ears need to be convinced as well. While GT4's musical soundtrack leaves something to be desired, the masterful score of tire squeals and engine whinnies makes up for it. Tire noise, in particular, is more prevalent than ever before in GT4, especially on high-performance machines. As an early warning system for adhesion loss, the squeal of rubber is nearly as important a driving input as the motion of the car itself. Sure, you drive with your hands and eyes, but the driver who gets his ears into the mix as well will benefit. The set of individual car engine noises, individually recorded from the cars themselves, have always been a highlight of the GT series for auto enthusiasts, and the same is true here in GT4. The menacing guttural roar of a 1970 Plymouth Super Bird is in stark contrast to the two-toned midrange groan of a Mini Cooper S, yet both sound utterly distinct and convincing. You'll also be keenly aware of any draft you pick up from a car ahead of you, as the violent whip of wind across the body of your car will diminish to utter silence as you enter your opponent's wake. Perhaps the only room for meaningful improvement here would be in the use of more transmission sounds, especially in high-performance cars, as well as in the sounds of underside scraping during particularly violent landings off jumps.

Gran Turismo 4screenshot
GT4's car roster reaches all the way back to the dawn of the automobile industry.

Continue reading
See more CNET content tagged:
race,
car,
online support,
LAN,
racing game

User reviews

Submit your review

Log in or create an account to submit your review for:

Gran Turismo 4 (PlayStation 2)

1. Rate this product:
(Mouse over the stars to rate this product and click to set your rating.)
2. One-line summary:(Summarize your review in one line. 10 characters minimum; required.)
0 of 55 characters
3. Pros:(Tell us what you like about this product. 10 characters minimum; required.)
0 of 250 characters
4. Cons:(Tell us what you don't like about this product. 10 characters minimum; required.)
0 of 250 characters
Bottom-line summary:(Explain to us in detail why you like or dislike the product, focusing your comments on the product's features and functionality, and your experience using the product. This field is optional.)
0 of 5000 characters

The posting of advertisements, profanity, or personal attacks are prohibited.
Click here to review our site terms of use.

Submit

Where to buy

Gran Turismo 4 (PlayStation 2): $18.99 - $20.99
storepricein stock?rating
Best Buy
$19.99 Yes 5.0 star rating
Circuit City
$19.99 Yes 5.0 star rating
CompUSA
$20.99 Yes 5.0 star rating
TigerDirect.com
$20.99 Yes 5.0 star rating
Deep Discount.com
$18.99 No

see prices from 9 stores

Similar products

Where to buy Gran Turismo 4 (PlayStation 2)

Price range: $18.99 - $20.99

Special sponsor stores

advertisement Special Sponsor Offer
Click Here
advertisement
advertisement
Before you buy
Editors' top games and consoles
See all game reviews
See all video game console reviews
sponsored
advertisement
Click Here