Though magic is generally more powerful, that power just isn't needed. Characters get spells through equipping "mana eggs," which each contain a small set of spells. Characters can equip a preset number of eggs that more or less corresponds to how powerful they are with magic. Unlike in Grandia II, where eggs could be found in different places, getting the best eggs in Grandia Xtreme requires combining eggs two at a time, creating slightly more powerful eggs and in turn combining those, and so on. Different types of eggs combine better than others, but the game shows you what the result of a combination will be before you actually perform it, so it's easy to experiment. The only requirement for getting a really powerful egg is having lots of less powerful eggs, but they're in short supply. It's a good system and quite an improvement over Grandia II's, but the easy combat causes it to go mostly unused.

Fans of Grandia II expecting a story-driven game will likely be disappointed.
Character development, always important to an RPG, is also a bit raw in Grandia Xtreme. The characters in general are of good quality, with more good character designs by Kamui Fujiwara, but there's not a lot of plot in the game, so none of them really have a chance to develop. As in Grandia II, there are opportunities in the game to sit down and have a conversation over a meal; it's a great character-development device, but there aren't many chances to use it. The voice talent is also underused. Dean Cain supplies the voice of Evann, and Mark Hamill plays Kroitz, Evann's childhood rival. They both do a fine job, and the other characters are also voiced well. However, there are just not a whole lot of scenes with voice over, and many of the scenes that do have it are directed pretty poorly, with awkward pauses between line deliveries that disrupt the flow of the script. Voice is used far better in battle, where it's combined with some great battle music. There's a decent variety of sound bites for the various battle events that are done well enough to not get annoying after a lot of battles. Music outside of battle is just as good: It's very ambient, matching the mood of the locations and looping unobtrusively.

As an RPG, it has an involving combat system and good character design; as a dungeon crawl it has an unbalanced combat system and demanding time requirements.
Thanks to the game's time-consuming and combat-heavy design, there is plenty of opportunity to enjoy the voice work and the music. Fans of Grandia II expecting a story-driven game will likely be disappointed. Grandia Xtreme is focused on being a dungeon crawl, but these dungeons, while certainly large, lack inspiration and sometimes aren't that impressive visually. Oddly, instead of being climactic and foreboding, large portions of the final dungeon are just a series of randomly generated levels, with the only gates out being five moderately sized levels apart. The bonus dungeon, which you can complete to get a second ending, is entirely random and incredulously large: 100 levels of little more than walls and monsters. Even if you're excited about the challenge of a 100-level dungeon, you might be put off by the fact that this one not only also has gates spread out every five levels, but these gates can only be used for a one-way trip. So as a best-case scenario, when you want to save you'll have to do five levels over again every time. You might be used to spending a lot of time with the game by then, though, because while none of the gates beforehand force you to lose your progress like that, gates are by far too rare throughout the game. You're often in a situation where if you want to quit playing for a while, you're at least half an hour from the next opportunity to gate and save.
In the end, it's hard to recommend Grandia Xtreme. As a pure dungeon crawl, it has a good enough story, but as an RPG, it doesn't. As an RPG, it has an involving combat system and good character design, but as a dungeon crawl, it has an unbalanced combat system and demanding time requirements. As a mix of the two, it's a game with bits of a world and bits of a story that somehow manages to come off as incomplete despite taking a very long time to finish.
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Grandia Xtreme (PlayStation 2):