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James Bond 007: NightFire review (PlayStation 2)

Any multiplayer first-person shooter is only going to be as good as its map design and weapon set. There certainly could have been a few more multiplayer maps in the game, but what's present is done reasonably well. The weapon set is your standard post-GoldenEye set of toys, including the normal bouquet of pistols, submachine guns, assault rifles, and shotguns, as well as guided missiles, timed explosives, a briefcase machine gun, and the like.

Graphically, 007: NightFire looks very good. Probably the most striking element of the game is James Bond himself. The character models throughout the game are very well done, but the lead character looks and moves just like Pierce Brosnan. Apparently some sort of supersecret face-scanning technology was employed to bring the actor to life in the game, and all of the game's facial work is wonderfully done. The characters' faces are very expressive and animate well both when speaking and when reacting to the other characters' spoken lines. Beyond the models, most of the game has a nice style to it, and the environments--even the final showdown against Phoenix's leader--all look believable.

As is par for the course when it comes to third-party games these days, James Bond 007: NightFire has been ported around to all three major console platforms. The Xbox predictably takes the lead with slightly sharper graphics and faster loading times, but the PlayStation 2 and GameCube versions of the game still look great and play just as well.

James Bond 007: NightFirescreenshot
There certainly could have been a few more multiplayer maps in the game, but what's present is done reasonably well.

The game's concept seems to be focused on delivering an experience on par with that of a James Bond movie, and NightFire's sound definitely does its part here, as well. While NightFire's Bond isn't voiced by his silver-screen counterpart, the Pierce Brosnan sound-alike does an admirable job. The rest of the game's voice work is excellent, conveying just as much feeling as the elaborate facial animation does. The music is suitably Bond-like, and the game's sound effects are equally fitting.

While NightFire is hurt by its relatively short length, the game's single-player mode is well constructed, and its multiplayer mode is good too. If you're a fan of multiplayer first-person shooters, NightFire has a nice selection of options, though a multiplayer-focused game like TimeSplitters 2 does a better job in this department. Those purely looking for a first-person shooter won't find that NightFire is the best choice around, but as a Bond game, NightFire successfully re-creates the style, presentation, and action of its source material.

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Quick Specifications

  • Release date10/25/11
  • ESRB Teen
  • Developer Eurocom Entertainment Software
  • Genre Action
  • Elements First-Person Shooter
  • Context Modern
  • Number of players 1-4 Players
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