Version: 2008
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MVP Baseball 2004 - PS2 (PlayStation 2)

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The core fundamentals are spot-on, the variety of options and control choices is spectacular, and the presentation totally draws you into the experience.

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GameSpot editors' review

Last year's MVP Baseball 2003 was praised for its complex simulation-style controls, but it was also criticized for failing to include many of the simple things that most video baseball fans take for granted. Pitcher warm-ups and intentional walks were absent, and the franchise mode didn't allow you to draft teams or trade players. At the same time, the limited variety of player animations displayed on the field didn't jive with the massive amount of noise and activity going on in the stands. MVP Baseball 2004 fixes these problems and expands upon every other aspect that made the previous installment such a joy to play.

MVP Baseball 2004screenshot
MVP Baseball 2004 represents a significant improvement on its predecessor, and it's a fantastic baseball game overall.

There are a slew of new features this year. AAA and AA farm teams and rosters have been included for all 30 official MLB teams, and legendary players and retro jerseys can be unlocked by earning points during games. If you have an EA Sports Bio file from another EA Sports game on your system, some of these goodies will unlock the first time you load the disc. The dynasty mode is a full-fledged franchise mode that lets you draft teams from scratch and lets you make trades during the season. You can even send players down or call players up from a team's farm club. While the franchise mode in MVP 2003 kept track of team chemistry and rivalries, the dynasty mode in MVP 2004 also tracks the moods of individual players. If you don't give a player enough playing time or if his contract doesn't reflect his performance on the field, his mood will sour, which will have a negative effect on all aspects of his play. The batting, fielding, and baserunning interfaces have all been expanded this year to give you more control over aiming your swing, making diving catches, and performing around-the-bag slides.

Every baseball game includes the same basic assortment of exhibition, franchise, home run derby, and pitchers' duel modes. MVP Baseball 2004 is no different in this regard, but it does have a couple of unique modes of its own. Fans of text-based baseball management simulations, which are popular on the PC platform, will appreciate the manager mode, where each at bat is simulated based upon the choices you make before the opening pitch. You don't actually see the players swing or make plays. Instead, the outcome of each play is printed onscreen in a running box score, of sorts. The list of managerial decisions is pretty large. On defense, you can choose to pitch to the batter, pitch around him, throw an intentional walk, call for a bean ball, realign your fielders, and make substitutions. On offense, you can tell your batter to swing away, try for a bunt, put on the hit-and-run, call for a steal, or sub in pinch hitters and pinch runners. The other interesting play mode is called the scenario editor. Here, you can adjust 20 different variables and set up every possible baseball scenario that has ever occurred in the history of the sport. The game lets you set the inning, the number of outs, the score, the count, who's at bat, who's on base, and even the fatigue level of the pitchers. This is a much better alternative to the canned scenarios typically included in other baseball games.

MVP Baseball 2004screenshot
There's a lot of depth to the core gameplay on the field, and there's a lot of detail in the presentation.

Where MVP Baseball 2004 distinguishes itself from other baseball games is in the amount of control it gives you over every aspect of each play. You can control how accurate your pitches are, how hard your fielders throw, where your hitters aim the bat, and even what kind of slide your base runners use when sliding into a bag. The controls make use of every single button and stick on the controller, but the steep learning curve pays off by making you feel like you're a part of the game.

Intentional walks, bean balls, pitcher warm-ups, and mound visits weren't included in MVP 2003, but they're here this year. One particularly cool feature is that mound visits actually have an effect on a pitcher's stamina. If you send the manager to the mound in late innings or right after the pitcher surrenders a towering home run, the visit may increase the pitcher's stamina by five or 10 percentage points. However, if you go up too early in the game or for no apparent reason, you run the risk of angering the pitcher and having his stamina drop by five or 10 points.

The process of pitching is rather unique thanks to the swing meter that's used to set the effectiveness and accuracy of each individual pitch. After you press a button to select a pitch, a meter appears above your pitcher's arm and starts to fill up. You want to let go of the button when the indicator inside of the meter gets near the red zone at the top. This sets the effectiveness of the pitch. Once you let go of the button, the indicator changes directions and falls back through the meter. You need to tap the button one more time when the indicator is in the green zone to set the accuracy of the pitch. Effective and accurate pitches are more likely to land for strikes and don't consume as much stamina as flat or wild pitches.

MVP Baseball 2004screenshot
MVP 2004 simulates a lot of fine details, such as how fielders have a tougher time of accurately throwing the ball after it's caught while off-balance.

Throws from the field employ a meter similar to the one used for pitching, except that there's only a single adjustment to make. When you hold down one of the buttons, the meter above your fielder starts to fill. This meter represents a trade-off between strength and accuracy. Optimally, you want to let go of the button once you've put enough power into the throw but before the indicator drifts into the red zone. Let go too soon or too late and the ball may take a hop or sail past its intended target. Just like in real life, accurate throws are tougher to make after your player makes an off-balanced or diving catch. MVP 2004 simulates these situations by adjusting the size of the red area depending on how your player caught the ball.

If you've played other baseball games before, the fielding and baserunning interfaces in MVP Baseball 2004 should seem pretty straightforward to you. The diamond-shaped layout of the buttons on the controller allows you to throw to specific bases or to control individual runners. EA Sports has added an innovative twist to fielding and running with what the company calls "Big Play Control." The right analog stick lets you command your fielders to dive after the ball or make a run up the outfield wall. When you're on the bases, the right stick lets you both adjust the length of leadoffs and select the type of slides your runners perform as they slide into bases. Press right or left on the stick, and you'll perform a hooking slide. Press up on the stick, and you'll dive in headfirst.

The batting interface was clearly patterned after the one used in 3DO's former High Heat Baseball series, and this isn't a bad thing. There aren't any batting cursors to deal with. Instead, hitting involves timing your swing so that you lay wood on the ball when it's in the strike zone. If you swing too early or too late or if the ball is outside of the zone, there's a good chance you'll miss altogether or induce a weak grounder or pop-up. Hitters are generally pretty good about making accurate swings, but if you want to adjust the swing angle on your own, you can do so using the left thumbstick. This allows you to put more of the head of the bat on the ball and gives you the ability to get over or under the ball to intentionally produce grounders or pop flies.

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Reviews from around the WebPowered by alaTest

  • alaTest.com

    Editors' rating: 82

    Summary: alaTest has collected and analyzed 247 reviews of MVP Baseball 2004 (GameCube) from international magazines and websites. Experts rate this product 89/100 and users 79/100. Comparing these reviews to 663664 other Video Games reviews gives this product an overall alaScore™ 82/100 = Very Good.

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  • newbie.org

    Editors' rating: 100

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MVP Baseball 2004 - PS2 (PlayStation 2)