For a film based on an amusement-park ride, Pirates of the Caribbean: The Curse of the Black Pearl turned out, by most accounts, surprisingly well. Its success as a fun, swashbuckling adventure was due in no small part to Johnny Depp's Oscar-nominated performance as pirate extraordinaire Captain Jack Sparrow. Bethesda Softworks and 7 Studios attempt to put the spotlight on this bizarrely magnetic character's past escapades with Pirates of the Caribbean: The Legend of Jack Sparrow, going so far as to get Depp himself to record original dialogue for the game. The idea of learning more about how Captain Jack turned into the charismatic brigand we know him as is enticing, but The Legend of Jack Sparrow can't manifest much of the charm or personality of the character, and the gameplay itself is bland and repetitive--not at all evocative of Captain Jack Sparrow's woozy enthusiasm.
Captain Jack is back, and he's got a couple whoppers to tell.
Though the game's release has been timed to line up with the theatrical release of Pirates of the Caribbean: Dead Man's Chest, The Legend of Jack Sparrow doesn't even dip its toe into the story of Jack's dealings with the squid-faced Davy Jones. The game opens with Captain Jack and the blacksmith-turned-pirate Will Turner hunting down a valuable trinket held within the confines of a Spanish fortress, only to find themselves double-crossed, captured, and preparing for a short drop and a sudden stop. While standing at the gallows, Jack attempts to buy some time by recounting past exploits, which is when the game really gets going. As Jack reminisces, you'll find yourself reliving some of the key encounters from The Curse of the Black Pearl, along with voyages to the Far East, an Arctic glacier, and more.
Many of the brand-new missions feel a little too much like video game standards, but what makes the game's structure really interesting is that Captain Jack Sparrow uses his gift for fiction to rewrite his own history, which is the version you'll be playing through. It's a clever device that gives the game license to do as it pleases with the established Pirates backstory, and it's used to mildly humorous effect a few times, such as when the story veers suddenly and violently away from the truth to better suit Jack's ego or when characters exclaim that they weren't actually there in the middle of a flashback. These moments, though, are few, and though the game features many over-the-top characters, The Legend of Jack Sparrow comes across as a bit dry, managing only a shadow of the quirky energy that its cinematic forebearer crackled with. Even Depp himself, the only cast member to provide his voice for the game, sounds a little bored through most of the game.
One cannot reasonably be expected to effectively buckle swash without a rapier, saber, scimitar, cutlass, or some other kind of blade to ply your piratical trade with, and as such, swordplay is the main focus of the gameplay in The Legend of Jack Sparrow. The game can be played either solo or cooperatively with a friend, with player two taking on the role of Will Turner or Elizabeth Swann, depending on the tale that Jack is currently weaving. The game works well enough cooperatively, though it doesn't change the core experience much, since even when you're all by your onesies, you'll still have an artificial-intelligence-controlled compatriot to fight alongside you. You can hot swap which character you're controlling on the fly, though it seems to take the friendly AI a few more sword slashes to best an enemy, they generally stay out of the way, and you never have to worry about them dying on you.
The swordplay itself is a bit mashy, with just two basic sword slashes that you can string together into three-hit combos in a few different ways. You can also block attacks, perform rolling dodges, and toss out projectiles such as Molotov cocktails, hand axes, and fish. You can upgrade the effectiveness of many of your moves using money that you pick up by running enemies through, smashing crates, and plundering treasure chests, though the enemies seem to get tougher at almost the exact same pace as you, and the character upgrades ultimately don't affect the dynamics of the action. When you have a full stock of projectile weapons, you can also trigger a short-lived special attack, a flaming sword in Jack's case, which makes especially short work of your enemies.