Version: 2008
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Shadow of Destiny (PlayStation 2)

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GameSpot editors' review

Death comes to us all--especially in video games. It's one of those things gamers have come to expect. The gameplay of most titles has acclimated players to a painless cycle of dying and restoring. The consequences of "dying" are little more than continuing from where you left off or reloading the last save state. Konami's innovative time travel adventure, Shadow of Destiny, handles things differently. The protagonist, Eike Kusch, has only a single life. And someone--or something--is trying to take it from him.

The game begins with Eike leaving a small European café and walking down the street. An unknown assailant stabs him in the back without warning and vanishes, leaving Eike to twitch and die in the street. Though this is hardly a pleasant way to start the game, Eike is fortunate enough to have supernatural intervention on his side. A mysterious being known as the Homunculus returns him to life for reasons unknown. Eike is given a helpful time-traveling device called a digipad and sent back to the moments just before his death. Armed with this help, he must outwit the many deaths in store for him.

The game is divided into 10 chapters--eight full chapters, plus a prologue and an epilogue. Each chapter usually begins with Eike meeting his demise and being restored by the Homunculus--as long as Eike perishes in the present day, the Homunculus can give him another chance. The chapter starts anew--but this time, Eike knows how he will die. Equipped with this knowledge, he travels through time, speaking to people and gathering items to try to outwit his death before "the fated hour." Time passes simultaneously in the past and present; if you spend six minutes exploring the medieval era before returning to your own time, you'll come back six minutes after you first left. This adds a constant sense of urgency to each of the chapters. Once Eike survives past "the fated hour," the next chapter begins, and a new death must be avoided. Shadow of Destiny is a pure adventure game that relies on the strength of its dialogue- and inventory-based puzzles. The title contains very little "action" per se; Eike lacks any sort of life bar and has no means of attack. Solving the mysteries will take quick thinking and judicious use of the digipad.

During the prologue, for example, Eike is stabbed in an empty town square. He can use the digipad to travel an hour back in time and spread rumors of a performer in the square at the time of his death, and when he returns to the present, the promised performer will be there, a protective crowd will have gathered, and the assassin will be thwarted--for now. As the Homunculus tells you, however, it's not enough to simply sidestep your death right before it occurs--avoiding one method of death will just leave Eike open to another potential end. Eike must uncover the fundamental cause behind his many deaths and the reason fate has it in for him on this particular day.

The digipad responds to contextual triggers and opens up new time periods to explore. Solving the mystery means unraveling a tale that involves the 1580s, the early 1900s, 1980, and the present day. In a unique twist, Shadow of Destiny is a murder mystery where the detective is also the victim. Fortunately, Konami does not squander this original narrative conceit and has crafted a tale worthy of the title's epic scope.

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Shadow of Destiny (PlayStation 2)