GameSpot editors' review
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CNET editors' rating:
stars
Mediocre
Detailed editors' rating
- Reviewed on: 10/06/2000
- Released on: 06/26/2003
- Originally published on GameSpot: The Mechsmith: Run=Dim (PlayStation 2) Review
Import - Played enough action games or strategy sims featuring mechs? Idea Factory recently released The Mechsmith for the PlayStation 2, bringing a slightly different perspective to your everyday mech game. The game takes place in the 21st century, a few years after global flooding has crippled the entire planet. Both military organizations and industrial corporations have developed mechs called RBs to revitalize the planet's global economy. With the financial support of the Green Frontier organization, you will operate a corporation that develops RBs.
You start out with a handful of engineers and one RB. You first develop several parts for RBs, such as body parts, engines, computers, and weapons. After setting up your RB, it is ready for a test battle. The test battle plays similar to Virtua On or Frame Gride, except that you don't control the mechs directly. You will be giving out commands - such as attack, guard, and avoid - to control the mech. The RB has two gauges during the battle, one for body points and another for energy tank points. The body points are basically the hit points of the RB, and the energy tank gauge indicates how long the RB can operate. Different commands consume different amounts of the energy tank, so you must choose wisely in giving commands. Winning the battle earns you more money, but every battle you engage in will cost you some money in the inevitable repairs. As you earn more money, your company grows and will be able hire more engineers and develop better RB parts. Your final objective is to create the strongest RB possible.
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