Earlier this year, Codemasters released TOCA Race Driver 2: The Ultimate Racing Simulator for the Xbox and PC. As the sequel to Pro Race Driver, TOCA 2 proved to be a big improvement over its predecessor, as well as something of a value-priced steal for Xbox and PC racing fans. Now, Codemasters has brought TOCA 2 to your PlayStation 2. Apart from a few bonus additions, this version of TOCA 2 is just like the ones that preceded it, but if for some reason you missed out on those previous versions, this is most certainly a game worth checking out.
Codemasters' follow-up to Pro Race Driver features enough cars and race types to make your head spin.
TOCA Race Driver 2 is all about variety. Rarely has there ever been a game that brings so many types of races to the table as this one does. You can choose from a bevy of different race types and concordant cars, including stock cars, rallies, Super Trucks, street racing, Formula One cars, Land Rovers, and so on. There are 15 different varieties of races in all, each of which is actually represented quite well, both visually and gameplay-wise. TOCA Race Driver 2 also features a huge roster of more than 50 different worldwide race tracks, ranging from the Texas Motor Speedway to Pikes Peak, to Brands Hatch, and exclusive to the PS2 version, an all-new Catalunya track. Every track is represented, in addition to the game's race types, and serious race fans should find each track immediately recognizable.
The racing mechanics in TOCA Race Driver 2 are primarily geared toward the more realistic ilk of racers. Each type of car handles uniquely and feels pretty accurate. Slideouts happen precisely when they should, and wrecking your car adversely affects your ability to race in several different ways. Blowing a tire will obviously kill your ability to steer properly, and thrashing your gearbox affects your acceleration and speed quite a bit. The only real complaint about the gameplay stems from the game's physics model, which is a little unreliable in certain situations. Though wrecking into other cars is generally not advised, it's too easy to simply use other cars as padding when sliding around corners. Bumping into the side of an opposing car at the right angle simply prevents you from sliding out at all, and it usually lets you gain a number of spots in a race pretty cheaply. Furthermore, crashes don't always seem to look or feel as they ought to. This is mainly an issue with bigger crashes, specifically in situations where you ought to be rolling your car or otherwise sustaining or inflicting a huge amount of damage, which sometimes doesn't actually happen correctly. These physics issues aren't a huge problem, by any stretch of the imagination, but they're definitely an annoyance.
Anyone who played Pro Race Driver will remember its unique career mode, which focused on a young, passionate driver named Ryan McKane. The game's method of storytelling gave you a much more unique and prominent look at the behind-the-scenes elements of racing, and though the story was a little on the ham-fisted side in certain spots, overall it did an excellent job of keeping you captivated throughout. In TOCA Race Driver 2, the same method of career mode has been implemented, though with a completely different type of story. In the game, you play as a nameless rookie driver, who, quite literally, begins in a trial by fire. Upon starting the career mode, you begin midlap during a race, with your mechanic, Scotty, feeding you instructions on your controls. Once the race is over, you are presented with the first of many first-person-perspective cutscenes. As the story progresses, you are approached by an attractive female agent who promises to help bring you to the top of the racing circuit, and much to Scotty's chagrin, you agree to let her help you. The story itself, like its predecessor, can be a bit cheesy at times, but for the most part, the cutscenes are so well directed and written that the few goofy moments become instantly forgivable.
The game's career mode puts you on the path of a rookie driver who is looking to move up in the ranks.
To advance in the career mode, you'll have to both compete in championships and complete objectives. Objectives vary from championship to championship; some require you only to place at a certain level, and others require you to earn certain amounts of cash prizes. These objectives are usually not too difficult, though often you will find yourself getting frustrated simply because you'll be racing on a new track that you've never experienced before. And, of course, there is no option to take practice laps before a race, so it will require a fair amount of trial and error to learn racetracks, especially when experiencing new car types for the first time. Oddly enough, though, you can participate in qualifying laps outside of the career mode--just not within it. Often you'll be presented with multiple options for championship types, though unfortunately, there are no options for what racing team you might want to race for, nor is there any ability in the game to determine your own position on the starting line, since both are arbitrarily picked for you seemingly at random. On the plus side, the career mode is quite long and should take you a solid eight hours or more to complete the first time around.