When it originally appeared on the PSP late last year, Tokobot delivered a novel platforming experience with a strong puzzle element and a unique future-antiquities setting. Tecmo has sanded down and polished up the package for the PlayStation 2 with Tokobot Plus: Mysteries of the Karakuri, which distinguishes itself with new levels, expanded storytelling, and some minor mechanical tweaks. More talking anime heads between levels and before boss fights isn't much of a bonus, and the gameplay alterations feel a little inconsequential, but more levels is definitely a good thing, since a short run time was one of the most prominent flaws in the original Tokobot.
Though the wide-eyed anime art style of Tokobot Plus feels a little generic, the game's setup is interesting. During the opening narration, it's explained that thousands of years ago, there was an advanced civilization that developed all kinds of technological marvels before the civilization itself mysteriously vanished, leaving its vast machinery and robotic caretakers as the only evidence of its existence. Without much understanding of how this ancient technology works, the current, relatively primitive civilization has since built itself on top of the ruins of the old with the development of steam power. You play the part of Bolt, a speechless young boy in the employ of an archaeologist, and during a fateful dig you uncover a group of knee-high automatons, which you dub as Tokobots, that take an immediate affection to you. The voice acting is of standard-issue TV anime quality, and the story itself almost immediately devolves into lots of good-guy-bad-guy back-and-forth, but the steampunk premise helps set the game apart and gives the proceedings a bit more weight.
The Tokobots will heedlessly follow you anywhere you go, which is usually some giant, ancient ruin filled with puzzles, unfriendly guardian robots, and some treacherous grave robbers. On his own, Bolt is a regular guy. The Tokobots serve as a Swiss army knife of sorts, though, and he can accomplish a lot when he uses them in unison through a process called "jointing." There are three basic Tokobot formations that can be switched at the touch of a button, and each allows for specific abilities. Depending on their formation, Tokobots can be stacked into a ladder, used as a springboard, swung like a giant club, spun like a helicopter blade, and more.
You'll find more Tokobots to add to your entourage early on, and as you progress, you'll earn new ways to use existing formations. You'll also earn overdrive abilities, which let your Tokobots change their shape entirely and momentarily form into a single robot. Overdrives can be useful both for combat and solving puzzles, and over the course of the game you'll transform your Tokobots into a sword-wielding samurai robot, a crane, a giant hammer, a catapult, and more. Additionally, you can purchase power upgrades for your overdrive forms, as well as time-attack versions of levels you've previously explored and health vials in between levels by trading in artifacts you find during your adventures for cold, hard cash.