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Product summary
This is a respectable port overall, and if you consider it only in the context of the PlayStation 2's library, it's still a great game.
Specifications: ESRB: Teen; Genre: Action; Elements: Sc-Fi Action Adventure; See full specs
Price range: $9.99 - $23.29
Gamespot editors' review
- Reviewed on: 06/15/2004
- Released on: 06/16/2004
Earlier this year, Ubisoft released Xbox and PC versions of the sequel to its blockbuster hit Tom Clancy's Splinter Cell. Pandora Tomorrow not only offered more of the same sort of spectacular single-player stealth action from the first game, again starring ultrasecret agent Sam Fisher, but also boasted a genuinely innovative, new multiplayer mode for up to four players, in which small groups of spies must match wits with heavily armed mercenaries in a deadly game of hide-and-seek. Now this experience can be had in watered-down form on the PlayStation 2. This latest version of the game doesn't look as good as its counterparts, and, in particular, its single-player portion suffers from poor pacing caused by too many abrupt checkpoints, save points, and loading times that have been injected into each level. Fortunately, the multiplayer portion of the game is relatively intact. Nevertheless, if you have the means to play the Xbox or PC version of Pandora Tomorrow instead, then you should. But this is a respectable port overall, and if you consider it only in the context of the PlayStation 2's library, it's still a great game.

Pandora Tomorrow on the PS2 isn't as great as its Xbox and PC counterparts, but it mostly retains the single-player and multiplayer portions of the game intact.
The title of Pandora Tomorrow refers to a code phrase used by the presumed villain of the game, a guerrilla leader threatening the free world with a biological contagion. In the single-player portion of the game, you'll reprise the role of Sam Fisher and track this culprit around the globe, in locations ranging from a speeding passenger train hurtling across Paris, to a military camp in Indonesia. The first Splinter Cell game took place predominantly in building interiors, which were richly detailed but naturally mundane. One of Pandora Tomorrow's obvious improvements on its predecessor is in how it takes place in more-exotic locales. In Indonesia, you'll creep through the brush, perhaps using the dense foliage to hide the bodies of your victims out of sight. On the passenger train, you'll shimmy along the outside to avoid detection and will come dangerously close to being flung to your death from the fast-moving car. This train level comes pretty early on in the campaign and is the shortest and probably the most impressive of the game's missions.
There are only eight missions in total, and while the previous versions' levels felt pretty substantial, these missions feel somewhat stripped down--regardless of whether you've played the other versions or not. As mentioned, your progress will be frequently interrupted by invisible barriers; sometimes you'll barely get past one or two guards before the next checkpoint or save point. In consequence, the missions lack a sense of cohesiveness, and when you combine that with this version's less-impressive graphics as compared to its counterparts, the result is a single-player campaign that's still pretty good, but not great.
The core gameplay is basically the same as in the first Splinter Cell. You'll sneak your way through the game's linear scenarios, avoiding or incapacitating any unsuspecting guards (or, sometimes, civilians) who might otherwise threaten your mission of secrecy. It's not difficult to alert passersby to your presence, either by moving too quickly (or otherwise making too much noise) or by blundering into a well-lit area. There are other nasty surprises in store for you. Hidden antipersonnel mines (visible only when you toggle your thermal vision), infrared trip wires (likewise), booby traps, motion detectors, security cameras, and other such devices can make the going pretty tough at times.
You've got plenty of tricks up your sleeve, too. Fisher is typically armed with a silenced pistol as well as his trusty SC20K multipurpose experimental assault rifle, which he can use for some silent sniping when lethal force is permitted or which he can use to fire off a variety of different gadgets. Those who played Splinter Cell will recognize all of these, which range from diversionary cameras to smoke grenades to electrifying (but nonlethal) rounds. Fisher's other gadgets include lock picks, an optical fiber wire used for seeing what's on the other side of a closed door, and his combined night vision/thermal vision goggles. He's decked out to get the job done by any means necessary.

The multiplayer portion is like a completely separate game, though it ties in with the single-player storyline of Pandora Tomorrow.
Pandora Tomorrow's storyline is somewhat easier to follow than that of its predecessor, and some of the gameplay elements are thankfully a bit more transparent this time around. For example, the game inherits a somewhat contrived element from its predecessor: In Splinter Cell you needed to hide the bodies of your victims out of sight to avoid setting off an alarm, which would possibly result in the failure of your mission. You needed to hide all bodies even when there was no one left conscious to pay them much heed. Pandora Tomorrow at least makes it clear that this is always necessary, since you'll be chastised for not doing it. Also, in most missions, you don't automatically fail if an alarm is sounded; you'll be afforded up to three such mistakes, though at scripted points in each mission, the alarm stage will reset back to zero, and you'll be able to proceed somewhat less anxiously.
Yet, much like the original Splinter Cell, it must be said about Pandora Tomorrow that it occasionally devolves into pure trial-and-error gameplay. The missions are completely linear and tightly scripted, so if you're jumped by bad guys or you stumble over a trap of some sort and thus fail your mission, you'll just reload from the last checkpoint, and then try again, this time knowing exactly what's coming up. That doesn't necessarily mean you'll always get through the tight spots on the second attempt, as in fact, Pandora Tomorrow can be pretty tough. Some sequences demand you to silently make your way through environments while using both your night vision and your thermal vision to see all the dangers in your surroundings. Then you might need to silently take out a small squad of guards.

The single-player action is unfortunately filled with interruptions and sometimes devolves into frustrating trial and error, but the missions are intriguing enough that you'll probably want to press on.
Enemy artificial intelligence is about the same as in the previous Splinter Cell, which means guards will basically patrol around in a set pattern, giving you the opportunity to sneak up on them or shoot them. If you make too much noise or otherwise reveal your position, though, they'll either come investigate if you weren't too blatant about it (usually setting themselves up for an easy kill or knockout), or they'll open fire and sound an alarm. Fisher can't sustain much damage, but it's still quite easy to outshoot your enemies as long as you don't alert too many of them at a time. The fact that the gameplay sequences in which you aren't permitted to use lethal force are so much harder than the ones in which you can shoot to kill says a lot about the AI. Strangely enough, the AI seems to have worsened in translation to the PlayStation 2, in how enemies seem to have a distinctly easier time engaging Sam from a distance than from close range, where they'll often stumble about, unable to draw a bead on him. Simply put, the enemy behavior in combat just isn't very convincing here. A side-effect of this is that the game itself is less challenging than the other versions.
Those who've played other versions of Pandora Tomorrow will also spot a few, negligible additions in this version, such as a new type of minigame for defusing trip-wire booby traps and a new rappelling sequence in one of the missions in Indonesia. There's also a rudimentary mission results screen in between each level, though it doesn't give you any incentive to retry a mission. These types of things don't make up for the compromises made to the single-player portion of the game. One of the biggest issues with this version is that the lighting effects have been substantially toned down, resulting in a much more rigid sense of where it's dark and where it's light--but the shadows onscreen aren't necessarily a good indicator of how concealed you are. You'll end up staring at the little light meter in the corner of the screen rather than intuitively sticking to where it's dark. It's easy to nitpick over these types of things, but at any rate, single-player Pandora Tomorrow has a number of memorable moments that shine through even in this version of the game.
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Tom Clancy's Splinter Cell Pandora Tomorrow (PlayStation 2):
$9.99 - $23.29
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