GameSpot editors' review
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CNET editors' rating:
stars
Excellent
Detailed editors' rating
- Reviewed on: 01/18/2001
- Updated on: 12/05/2001
- Released on: 11/05/2001
- Originally published on GameSpot: Victorious Boxers (PlayStation 2) Review
The sport of boxing has been interpreted so many different ways in video games over the years, from arcade-style games such as Mike Tyson's Punch-Out!! and Ready 2 Rumble to more traditional boxing games such as Foes of Ali and Knockout Kings. But out of all the games, not one has ever really captured the feel of the sweet science as precisely as Victorious Boxers has.
The game represents the sport like no other game before, with an extremely precise and responsive control scheme that really lets you feel as though you're in the ring. What makes the game's control so special is the use of the left analog stick to control your fighter's upper-body movement and his footwork. This is accomplished by gradual analog movement--the farther you move the stick in a direction, the farther the fighter moves. For example, if you push the analog stick just slightly, your fighter will bend at the waist in that direction. The harder you press, the more he'll lean, until the stick is pushed all the way, which then makes your fighter shuffle in that direction. This control scheme lets you slip jabs, crosses, hooks, uppercuts, and everything else your opponent throws at you once you get a feel for it, which is something that comes in time. Once you do get a feel for the game's control, boxing in the game fairly reflects a real-life boxing match. You start moving around your opponent, trying to get an angle of attack, and then you slip jabs and throw counterpunches. The game's controls are incredibly responsive, making every action on the controller an instant reaction on the screen. The only problem with the control is that the fighters don't automatically align themselves fast enough sometimes, which in turn leaves your fighter vulnerable for an unnecessary amount of time.
In addition to the game's true-to-life control scheme, Victorious Boxers uses an incredibly realistic damage system that closely mimics all the variables you'd find in the ring. For starters, the game doesn't have any life bars, health meters, or any type of artificial indication of how much stamina or strength you have left. Instead, you have to simply hit and not get hit just like in real boxing--the only indications of how well you're doing are the reactions of your fighter and your opponent. If you throw too many punches within a short span of time, you'll see your fighter's speed and agility start to diminish, indicating that he's tired. If you're landing some really good, clean punches, you'll see your opponent stagger momentarily after he's hit. These indications are just like those in real-life boxing, and in turn, they create real-world boxing situations, as the fighters in the game are more susceptible to being knocked out when they're tired. For instance, you get your opponent in trouble and throw every punch in the book, but he manages to survive the attack. Your fighter is now tired and weakened from the exchange and ends up on the canvas himself. This scenario usually happens only in the later rounds of a fight, when both fighters are more likely to become fatigued after an exchange. But throughout the entire fight, you also have other variables, such as flash knockdowns and plain old knockouts.
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