GameSpot editors' review
-
CNET editors' rating:
stars
Excellent
Detailed editors' rating
- Reviewed on: 11/14/2001
- Released on: 11/18/2001
- Originally published on GameSpot: WWF SmackDown! Just Bring It (PlayStation 2) Review
WWF SmackDown! Just Bring It marks the series' transition from the PlayStation to the PlayStation 2, bringing with it the signature arcade-style gameplay and flashy, television styled presentation that sets it apart from the competition. The series' strength lies in its ability to accurately convey the emotion and adrenaline-pumping excitement that fans can feel when watching a great ring entrance, or when their favorite wrestler executes a trademark move. WWF SmackDown! Just Bring It improves upon the series' strong background with a more fleshed out story mode and more of the over-the-top WWF style.
WWF SmackDown! Just Bring It has much of the SmackDown! 2 formula intact. The greatest Superstars of the WWF make up the cast, 36 of whom are available from the start, with more to unlock in the story mode. Wrestlers still have the ability to run, use weaponry, and perform a wide variety of strikes and grapple maneuvers. The key to success with the grappling system once again relies on timing and the proper gauging of distance between your wrestler and the opponent. Either you'll grab the opponent and perform your move, or you'll catch empty air, opening your defenses up to a retaliatory maneuver. Rounding out your abilities is the counter, which can be used to block and return punches, slide between your opponent's legs, leapfrog during a run, or reverse certain grapple attempts. Nailing moves on an opponent will generate momentum, which then powers finishing moves. The more fatigued an opponent is, the longer he'll stay down, and finishers just about guarantee a pin fall.

The WWF Superstars in their PS2 debut.
SmackDown! Just Bring It looks like and controls nearly identically to SmackDown! 2, albeit with a few key changes in certain areas. In addition to the standing and dizzy grapple moves, a new set has been added for when the opponent is picked up into a clinch. Each wrestler now has a pair of finishing moves, though wrestlers with only one finisher to choose from, like Stone Cold and his Stunner or Triple H and his Pedigree, are instead treated to a slightly different animation of the wrestler's one finisher. Another key change is JBI's use of a referee in the ring, notably Earl Hebner. Earl can be attacked during the course of a match and will then play favorites, but how he actually enforces the rules is most impressive. In previous wrestling games, when you would choose to interfere in a tag team match on your partner's behalf, a certain amount of time would pass and you would automatically return to your corner. Earl will now physically restrain you and through a series of gestures will explain how you need to get out of the ring, or else. He'll clap his hands, point at the corner, and even give you a shove or punch to prove his point. Adding even more to the new features is the ability to take the fight into the stands, where the crowd, made up of moving two-dimensional standees, will move aside and watch the fight from a safe distance. The contrast between the realistic wrestlers and the comically poor-looking audience makes you think that this feature should have been held off until technology can support interactive, three-dimensional crowds.
Perhaps the most dramatic change has occurred with the story mode and how it has evolved since SmackDown! 2. No longer are you forced to sit through other matches that may take place during the course of an event, because the focus has been laid entirely on your chosen wrestler and his or her actions. Each event will open up with an in-game story sequence where your wrestler may interact with Vince McMahon or another wrestler. A selection of dialogue options is available, and they allow the storyline to branch in the direction you desire. When a key decision must be made, outside of dialogue, the game dramatically shifts into a first-person point of view, which lets you explore the arena and surrounding areas for a brief period of time. In this first-person mode, you can walk up to another wrestler or a personality such as Michael Cole to initiate the next story sequence, which can lead to a match or an interview. Progressing through the story mode as any single wrestler chronicles your quest for a title belt, and it can be any belt at all, from the Light Heavyweight title, to the Women's belt, all the way up to the WWF Championship. Many of the characters have individually scripted sequences, which were tailor-made to fit that character's style and personality. Some characters may become romantically involved, while others will put on an impressive performance during an interview. The drawback to such an in-depth, detailed story mode is that it isn't open-ended. Once you've reached the title belt, the credits roll, and you have the option to start anew with someone else or to simply try to defend the belt. A bit of extra life is added when you play through the story mode as a created wrestler, and the title history does go on indefinitely, but the repetitiveness of many of the story mode sequences can grow tiresome rather quickly. There's a definite incentive to keep playing, however, as you can collect SmackDown! cards that unlock many hidden features.

The action is fast and furious in the 8-man survival match.
On the graphical side, JBI both impresses and disappoints. The character models look nearly identical to those in SmackDown! 2, although they are smoother around the edges and feature some incredible likenesses to the real-life wrestlers. Due to limitations of the game engine, the hair is very flat and poorly done (wrestlers' predisposition toward long hair doesn't help any), and the aforementioned two-dimensional audiences take away from the otherwise impressive visuals. The engine's predisposition toward flat polygons is also readily apparent in the outdoor sequences, and in the Undertaker's entrance, where the wheels on vehicles don't spin as they move. The many different areas you can explore, which include the ring, backstage, dressing rooms, parking lot, and nearby restaurants, are nicely done and a pleasure to see for the first time. It's most impressive to see many of these locales up close and to be able to actually take a look at the smaller details like the designs on T-shirts in the concession stand or the miniaturized version of your current match as it plays on a television backstage. If there's something that the game engine genuinely excels at, however, it's that it can handle eight very well animated wrestlers fighting at once, with not a hint of slowdown. The action always moves at a very brisk pace, and the game just exudes energy.

You can explore the arena in first person...
The ring entrances are perhaps the most impressive part of the SmackDown! Just Bring It experience and are amazing to watch. The entrance videos look amazing as they stream off the DVD and onto the Titantron, and the music in most cases is spot-on. Some of the more popular characters, like Lita, The Rock, and Chris Jericho, have full-screen sequences that mimic the attention their entrances receive on television. An announcer calls out the wrestler's vital stats, including nickname, home city, and weight, adding nicely to the televised feel of the presentation. The animation is spectacular; each subtle movement made as the wrestler strolls to the ring seems to have been stripped directly from the real-world counterpart. Flashy-looking pyrotechnics are used, which in nearly every instance faithfully duplicate those used during the actual wrestlers' entrances. Topping off the excellent entrance routines is the great flashbulb effect that really brings it all together. Some of the entrances are pretty lengthy and may seem drawn out, but you can skip through them at any time.
SmackDown! Just Bring It offers a huge assortment of different game modes to choose from, including such favorites as the hell in a cell matches (cage matches that come in the single, tag, and six-man varieties), TLC (tables, ladders, and chairs), survival matches (think battle royal, with up to eight men in the ring at once), royal rumbles (four men in the ring, a new wrestler joining every two minutes), and dozens more. Nearly every gimmick match ever witnessed (save perhaps the ever-popular and overused bra and panties match) can be re-created using the options available. Taking part in the larger matches is made easier than ever before with the color-coded facing indicator, which lets you select which enemy to target without need of a giant directional arrow to ruin the experience. It does become irksome at times when you're in the middle of a frenzied match--you still have to scroll through the referee and your tag team partner--and it would have been nice to be able to switch this off.

...or take in the view of the streets outside.
Where to buy
WWF SmackDown! Just Bring It (PlayStation 2):
$12.95
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GamesDirectOnline
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$12.95 | No |
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